Survivor Roulette
The 4 perks below have been randomly selected.
Blast Mine
Page: 1
Buckle Up
Page: 2
Autodidact
Page: 1
Up the Ante
Page: 8
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Blast Mine |
After repairing Generators for a total of 50 percent, Blast Mine activates: After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds. The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby. Blast Mine deactivates after triggering successfully or if the timer runs out. |
1 | B | Jill |
|
Buckle Up |
Unlocks potential in your Aura-reading ability. When healing another Survivor from the Dying State to the Injured State, they are granted a 10 percent Haste Status Effect for 6/8/10 seconds and the Killer's Aura is revealed to the both of you for the same duration. |
2 | D | Ash |
|
Autodidact |
You start the Trial with a Progression penalty of -25 percent for succeeding a Good Skill Check while healing another Survivor. Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens. Each Token grants a stack-able Progression bonus of +15 percent for succeeding a Good Skill Check while healing another Survivor. Suppresses Great Skill Checks while healing another Survivor. Autodidact remains inactive while healing another Survivor using a Med-Kit. |
1 | C | Adam |
|
Up the Ante |
For Each Survivor still in the Trial, Up the Ante gains 1 Token. Each Token applies a stack-able 1/2/3 percent bonus to the Luck of all Survivors, up to a maximum of 3/6/9 percent. |
8 | C | Ace |