Survivor Roulette

The 4 perks below have been randomly selected.

perk_img
Prove Thyself

Page: 6

perk_img
Aftercare

Page: 1

perk_img
Saboteur

Page: 7

perk_img
Self-Preservation

Page: 7

Perk Description Page Tier Survivor

Prove Thyself

Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent.
This effect is also applied to all other Survivors within that range.
Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions.
Survivors can only be affected by one instance of Prove Thyself at a time.

6 A Dwight

Aftercare

Unlocks potential in your Aura-reading ability.
You see the Aura of the last 1/2/3 Survivor(s):

You have rescued from a Hook, or who have rescued you from a Hook.
You have completed a Healing action on, or who have completed a Healing action on you.
They also see your Aura.
All effects of Aftercare are reset upon being hooked by the Killer.

1 B Jeff

Saboteur

Unlocks potential in your Aura-reading ability:
For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the pick-up location:

The Auras of regular Hooks are revealed to you in white.
The Auras of Scourge Hooks are revealed to you in yellow.
Unlocks the ability to sabotage Hooks without needing a Toolbox.

Sabotaging a Hook without a Toolbox takes 2.5 seconds.
The Sabotage action has a cool-down of 90/75/60 seconds.

7 B Jake

Self-Preservation

Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds.

7 C Yun-Jin