Survivor Roulette
The 4 perks below have been randomly selected.
Potential Energy
Page: 6
Left Behind
Page: 5
Empathy
Page: 3
Ace in the Hole
Page: 1
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Potential Energy |
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator. Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. |
6 | B | Vittorio |
|
Left Behind |
When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres. |
5 | C | Bill |
|
Empathy |
Unlocks potential in your Aura-reading ability: The Auras of Survivors in the Injured State or in the Dying State within 64/96/128 metres of your location are revealed to you. Empathy does not reveal the Aura of a Survivor being carried by the Killer. |
3 | B | Claudette |
|
Ace in the Hole |
When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it. 100 percent chance for an Add-on of Very Rare Rarity or lower. 10/25/50 percent chance for a second Add-on of Uncommon Rarity or lower. Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping. |
1 | B | Ace |