Survivor Roulette
The 4 perks below have been randomly selected.
Pharmacy
Page: 5
Spine Chill
Page: 7
Guardian
Page: 4
Adrenaline
Page: 1
Perk | Description | Page | Tier | Survivor |
---|---|---|---|---|
Pharmacy |
Whenever you are in the Injured State, Pharmacy activates: Increases the Unlocking speed of Chests by 40/60/80 percent. Reduces the Hearing range of noises related to Unlocking by -8 metres. Guarantees an Emergency Med-Kit when unlocking a Chest. |
5 | B | Quentin |
Spine Chill |
Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon. If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon. If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect: Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 percent. This effect lingers for 0.5 seconds. |
7 | B | All |
Guardian |
When you unhook a Survivor, the rescued Survivor benefits from the following effects for 4/6/8 seconds: Scratch Marks and Pools of Blood are suppressed. Additional 7 percent Haste Status Effect, boosting their Movement speed. Guardian reveals the Killers Aura to you for 8 seconds. |
4 | B | All |
Adrenaline |
Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 percent of your normal Running Movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds. |
1 | B | Meg |