Survivor Roulette
The 4 perks below have been randomly selected.
Red Herring
Page: 6
Small Game
Page: 7
Desperate Measures
Page: 3
Spine Chill
Page: 7
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Red Herring |
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow. The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker. Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location. Red Herring has a cool-down of 60/50/40 seconds. |
6 | C | Zarina |
|
Small Game |
Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres. Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token: Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °. |
7 | B | All |
|
Desperate Measures |
You refuse to fail, even during your darkest hour. Increases your Action speeds in Healing and Unhooking by 10/12/14 percent for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 percent. |
3 | B | Felix |
|
Spine Chill |
Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon. If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon. If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect: Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 percent. This effect lingers for 0.5 seconds. |
7 | B | All |