Survivor Roulette

The 4 perks below have been randomly selected.

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Blast Mine

Page: 1

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Counterforce

Page: 2

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Teamwork: Power of Two

Page: 8

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Self-Preservation

Page: 7

Perk Description Page Tier Survivor

Blast Mine

After repairing Generators for a total of 50 percent, Blast Mine activates:

After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds.
The Aura of Trapped Generators are revealed in yellow to all Survivors.
When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or if the timer runs out.

1 B Jill

Counterforce

You cleanse Totems 20 percent faster.

Gain another, stack-able 20 percent Cleansing Speed bonus per cleansed Totem.
After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds.

2 C Jill

Teamwork: Power of Two

Whenever you finish healing another Survivor, Teamwork: Power of Two activates and both you and the healed Survivor benefit from the following effect:

Grants a 5 percent Haste Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health State.
Teamwork: Power of Two has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

8 B Thalita

Self-Preservation

Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds.

7 C Yun-Jin