Survivor Roulette
The 4 perks below have been randomly selected.
Clairvoyance
Page: 2
Ace in the Hole
Page: 1
Prove Thyself
Page: 6
This is Not Happening
Page: 8
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Clairvoyance |
Whenever you cleanse a Totem, Clairvoyance activates: When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds. |
2 | B | Mikaela |
|
Ace in the Hole |
When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it. 100 percent chance for an Add-on of Very Rare Rarity or lower. 10/25/50 percent chance for a second Add-on of Uncommon Rarity or lower. Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping. |
1 | B | Ace |
|
Prove Thyself |
Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent. This effect is also applied to all other Survivors within that range. Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions. Survivors can only be affected by one instance of Prove Thyself at a time. |
6 | A | Dwight |
|
This is Not Happening |
Increases the Success zone of Great Skill Checks while Repairing and Healing by 10/20/30 percent when in the Injured State. |
8 | D | All |