Survivor Roulette

The 4 perks below have been randomly selected.

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Red Herring

Page: 6

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Small Game

Page: 7

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Desperate Measures

Page: 3

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Spine Chill

Page: 7

Perk Description Page Tier Survivor

Red Herring

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location.
Red Herring has a cool-down of 60/50/40 seconds.

6 C Zarina

Small Game

Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.
Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °.

7 B All

Desperate Measures

You refuse to fail, even during your darkest hour.
Increases your Action speeds in Healing and Unhooking by 10/12/14 percent for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 percent.

3 B Felix

Spine Chill

Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon.
If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon.
If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect:

Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 percent.
This effect lingers for 0.5 seconds.

7 B All