Survivor Roulette
The 4 perks below have been randomly selected.
Corrective Action
Page: 2
Visionary
Page: 8
Deception
Page: 3
Botany Knowledge
Page: 2
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Corrective Action |
You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens. Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead. Corrective Action only applies to normal Skill Checks. |
2 | D | Jonah |
|
Visionary |
The Auras of Generators are revealed to you within 32 metres. Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds. |
8 | B | Felix |
|
Deception |
Interacting with a Locker while holding the Sprint button has the following effects: You do not enter the Locker. The Locker's doors swing open and close swiftly, feigning a Survivor entering it. Triggers a Loud Noise Notification at the Locker's location, feigning a Survivor rushing to enter it. Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds. Deception has a cool-down of 60/50/40 seconds. |
3 | B | Elodie |
|
Botany Knowledge |
You transform plants found around The Campfire into tinctures that slow down bleeding. Increases your Healing speed by 30/40/50 percent. Reduces the Healing efficiency of Med-Kits by -20 percent. |
2 | B | Claudette |