Survivor Roulette
The 4 perks below have been randomly selected.
Desperate Measures
Page: 3
Aftercare
Page: 1
Potential Energy
Page: 6
Quick Gambit
Page: 6
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Desperate Measures |
You refuse to fail, even during your darkest hour. Increases your Action speeds in Healing and Unhooking by 10/12/14 percent for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 percent. |
3 | B | Felix |
|
Aftercare |
Unlocks potential in your Aura-reading ability. You see the Aura of the last 1/2/3 Survivor(s): You have rescued from a Hook, or who have rescued you from a Hook. You have completed a Healing action on, or who have completed a Healing action on you. They also see your Aura. All effects of Aftercare are reset upon being hooked by the Killer. |
1 | B | Jeff |
|
Potential Energy |
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator. Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. |
6 | B | Vittorio |
|
Quick Gambit |
Increases the Repair speed of any other Survivor by 6/7/8 percent, while you are being chased within 24 metres of the Generator they are currently repairing. |
6 | C | Vittorio |