Survivor Roulette

The 4 perks below have been randomly selected.

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Autodidact

Page: 1

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Bite the Bullet

Page: 1

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Streetwise

Page: 8

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Flashbang

Page: 4

Perk Description Page Tier Survivor

Autodidact

You start the Trial with a Progression penalty of -25 percent for succeeding a Good Skill Check while healing another Survivor.
Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens.
Each Token grants a stack-able Progression bonus of +15 percent for succeeding a Good Skill Check while healing another Survivor.
Suppresses Great Skill Checks while healing another Survivor.
Autodidact remains inactive while healing another Survivor using a Med-Kit.

1 C Adam

Bite the Bullet

When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed:

Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 percent.

1 B Leon

Streetwise

Increases the Efficiency of your Items by 15/20/25 percent.
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.

8 B Nea

Flashbang

After repairing Generators for a total of 70/60/50 percent, Flashbang activates:

Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade.
The Flashbang is left behind when escaping the Trial.

4 B Leon