Survivor Roulette

The 4 perks below have been randomly selected.

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Clairvoyance

Page: 2

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Ace in the Hole

Page: 1

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Prove Thyself

Page: 6

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This is Not Happening

Page: 8

Perk Description Page Tier Survivor

Clairvoyance

Whenever you cleanse a Totem, Clairvoyance activates:

When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds.

2 B Mikaela

Ace in the Hole

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.

100 percent chance for an Add-on of Very Rare Rarity or lower.
10/25/50 percent chance for a second Add-on of Uncommon Rarity or lower.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

1 B Ace

Prove Thyself

Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent.
This effect is also applied to all other Survivors within that range.
Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions.
Survivors can only be affected by one instance of Prove Thyself at a time.

6 A Dwight

This is Not Happening

Increases the Success zone of Great Skill Checks while Repairing and Healing by 10/20/30 percent when in the Injured State.

8 D All