Survivor Roulette
The 4 perks below have been randomly selected.
Up the Ante
Page: 8
Leader
Page: 4
Adrenaline
Page: 1
Small Game
Page: 7
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Up the Ante |
For Each Survivor still in the Trial, Up the Ante gains 1 Token. Each Token applies a stack-able 1/2/3 percent bonus to the Luck of all Survivors, up to a maximum of 3/6/9 percent. |
8 | C | Ace |
|
Leader |
Increases the Action speeds of other Survivors in Healing, Sabotaging, Unhooking, Cleansing, Opening, and Unlocking by 15/20/25 percent while they are within 8 metres of your location. This effect lingers for 15 seconds when leaving Leaders range. Survivors can only be affected by one instance of Leader at a time. |
4 | B | Dwight |
|
Adrenaline |
Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 percent of your normal Running Movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds. |
1 | B | Meg |
|
Small Game |
Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres. Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token: Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °. |
7 | B | All |