Survivor Roulette

The 4 perks below have been randomly selected.

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Pharmacy

Page: 5

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Renewal

Page: 6

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Prove Thyself

Page: 6

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Red Herring

Page: 6

Perk Description Page Tier Survivor

Pharmacy

Whenever you are in the Injured State, Pharmacy activates:

Increases the Unlocking speed of Chests by 40/60/80 percent.
Reduces the Hearing range of noises related to Unlocking by -8 metres.
Guarantees an Emergency Med-Kit when unlocking a Chest.

5 B Quentin

Renewal

When you heal another Survivor for the equivalent of 1 Health State, Renewal activates:
The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Renewal deactivates.
You are automatically healed 1 Health State after 28/24/20 seconds.
While Renewal is active, the following conditions will deactivate it:

Successfully being healed by Renewal.
Being put into the Dying State before the timer elapses.
Renewal does not activate if you already suffer from the Broken Status Effect.

6 B All

Prove Thyself

Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent.
This effect is also applied to all other Survivors within that range.
Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions.
Survivors can only be affected by one instance of Prove Thyself at a time.

6 A Dwight

Red Herring

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location.
Red Herring has a cool-down of 60/50/40 seconds.

6 C Zarina