Survivor Roulette

The 4 perks below have been randomly selected.

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Corrective Action

Page: 2

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Visionary

Page: 8

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Deception

Page: 3

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Botany Knowledge

Page: 2

Perk Description Page Tier Survivor

Corrective Action

You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens.

Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead.
Corrective Action only applies to normal Skill Checks.

2 D Jonah

Visionary

The Auras of Generators are revealed to you within 32 metres.
Each time a Generator is completed, Visionary is deactivated for 20/18/16 seconds.

8 B Felix

Deception

Interacting with a Locker while holding the Sprint button has the following effects:

You do not enter the Locker.
The Locker's doors swing open and close swiftly, feigning a Survivor entering it.
Triggers a Loud Noise Notification at the Locker's location, feigning a Survivor rushing to enter it.
Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds.
Deception has a cool-down of 60/50/40 seconds.

3 B Elodie

Botany Knowledge

You transform plants found around The Campfire into tinctures that slow down bleeding.
Increases your Healing speed by 30/40/50 percent.
Reduces the Healing efficiency of Med-Kits by -20 percent.

2 B Claudette