Survivor Roulette

The 4 perks below have been randomly selected.

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Ace in the Hole

Page: 1

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Soul Guard

Page: 7

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Mettle of Man

Page: 5

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No One Left Behind

Page: 5

Perk Description Page Tier Survivor

Ace in the Hole

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.

100 percent chance for an Add-on of Very Rare Rarity or lower.
10/25/50 percent chance for a second Add-on of Uncommon Rarity or lower.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

1 B Ace

Soul Guard

After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.
Soul Guard has a cool-down of 30 seconds.

7 D Cheryl

Mettle of Man

After triggering your third Protection Hit, Mettle of Man activates:

While injured, Mettle of Man shields you from going down the next time you take damage.
Healing back to full health will reveal your Aura to the Killer whenever you are farther than 12/14/16 metres from them.
Mettle of Man deactivates the next time you are put into the Dying State.

Increases the odds of becoming the Killers initial Obsession by +100 percent.

The Killer can only be obsessed with Survivor at a time.

5 B Ash

No One Left Behind

Once the Exit Gates are powered, No One Left Behind activates:

Increases your Unhooking and Healing speed by 30/40/50 percent.
Grants 50/75/100 percent bonus Bloodpoints for actions in the Altruism Category.
Grants the unhooked Survivor a 7 percent Haste Status Effect for 10 seconds.
The Auras of all other Survivors are revealed to you.

5 B All