Survivor Roulette
The 4 perks below have been randomly selected.
Prove Thyself
Page: 6
Aftercare
Page: 1
Saboteur
Page: 7
Self-Preservation
Page: 7
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Prove Thyself |
Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent. This effect is also applied to all other Survivors within that range. Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions. Survivors can only be affected by one instance of Prove Thyself at a time. |
6 | A | Dwight |
|
Aftercare |
Unlocks potential in your Aura-reading ability. You see the Aura of the last 1/2/3 Survivor(s): You have rescued from a Hook, or who have rescued you from a Hook. You have completed a Healing action on, or who have completed a Healing action on you. They also see your Aura. All effects of Aftercare are reset upon being hooked by the Killer. |
1 | B | Jeff |
|
Saboteur |
Unlocks potential in your Aura-reading ability: For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the pick-up location: The Auras of regular Hooks are revealed to you in white. The Auras of Scourge Hooks are revealed to you in yellow. Unlocks the ability to sabotage Hooks without needing a Toolbox. Sabotaging a Hook without a Toolbox takes 2.5 seconds. The Sabotage action has a cool-down of 90/75/60 seconds. |
7 | B | Jake |
|
Self-Preservation |
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates: Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds. |
7 | C | Yun-Jin |