Survivor Roulette
The 4 perks below have been randomly selected.
Autodidact
Page: 1
Bite the Bullet
Page: 1
Streetwise
Page: 8
Flashbang
Page: 4
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Autodidact |
You start the Trial with a Progression penalty of -25 percent for succeeding a Good Skill Check while healing another Survivor. Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens. Each Token grants a stack-able Progression bonus of +15 percent for succeeding a Good Skill Check while healing another Survivor. Suppresses Great Skill Checks while healing another Survivor. Autodidact remains inactive while healing another Survivor using a Med-Kit. |
1 | C | Adam |
|
Bite the Bullet |
When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed: Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 percent. |
1 | B | Leon |
|
Streetwise |
Increases the Efficiency of your Items by 15/20/25 percent. Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds. |
8 | B | Nea |
|
Flashbang |
After repairing Generators for a total of 70/60/50 percent, Flashbang activates: Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade. The Flashbang is left behind when escaping the Trial. |
4 | B | Leon |