Survivor Roulette

The 4 perks below have been randomly selected.

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Potential Energy

Page: 6

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Kinship

Page: 4

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Self-Care

Page: 7

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Hyperfocus

Page: 4

Perk Description Page Tier Survivor

Potential Energy

After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:

Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens.
Missing Skill Checks results in losing some Tokens.
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

6 B Vittorio

Kinship

While you are on the Hook in the Struggle Phase, Kinship activates:

If another Survivor is within 16 metres of your Hook while Kinship is active, the Struggle Phase timer is paused for 26/30/34 seconds.

4 B All

Self-Care

Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35 percent of the normal Healing speed.

7 C Claudette

Hyperfocus

After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:

Increases the Skill Check Trigger odds by +4 percent per Token.
Increases the Skill Check Rotation speed by +4 percent per Token.
Increases the Skill Check Bonus progression by 10/20/30 percent of its base value per Token.
Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.

4 B Rebecca