Survivor Roulette
The 4 perks below have been randomly selected.
Potential Energy
Page: 6
Open-handed
Page: 5
Smash Hit
Page: 7
Overcome
Page: 5
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Potential Energy |
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator. Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. |
6 | B | Vittorio |
|
Open-handed |
Extends the radius of all Survivor-based Aura-reading abilities by 8/12/16 metres. Survivors can only be affected by one instance of Open-Handed at a time. |
5 | B | Ace |
|
Smash Hit |
After stunning the Killer with a Pallet, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds. Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds. Smash Hit cannot be used when Exhausted. |
7 | B | Yun-Jin |
|
Overcome |
Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds. Overcome causes the Exhausted Status Effect for 60/50/40 seconds. Overcome cannot be used when Exhausted. |
5 | B | Jonah |