Survivor Roulette
The 4 perks below have been randomly selected.
Blast Mine
Page: 1
Counterforce
Page: 2
Teamwork: Power of Two
Page: 8
Self-Preservation
Page: 7
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Blast Mine |
After repairing Generators for a total of 50 percent, Blast Mine activates: After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds. The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby. Blast Mine deactivates after triggering successfully or if the timer runs out. |
1 | B | Jill |
|
Counterforce |
You cleanse Totems 20 percent faster. Gain another, stack-able 20 percent Cleansing Speed bonus per cleansed Totem. After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds. |
2 | C | Jill |
|
Teamwork: Power of Two |
Whenever you finish healing another Survivor, Teamwork: Power of Two activates and both you and the healed Survivor benefit from the following effect: Grants a 5 percent Haste Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health State. Teamwork: Power of Two has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Power of Two at a time. |
8 | B | Thalita |
|
Self-Preservation |
Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates: Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds. |
7 | C | Yun-Jin |