Survivor Roulette

The 4 perks below have been randomly selected.

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Soul Guard

Page: 7

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No One Left Behind

Page: 5

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Sprint Burst

Page: 7

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Small Game

Page: 7

Perk Description Page Tier Survivor

Soul Guard

After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.
Soul Guard has a cool-down of 30 seconds.

7 D Cheryl

No One Left Behind

Once the Exit Gates are powered, No One Left Behind activates:

Increases your Unhooking and Healing speed by 30/40/50 percent.
Grants 50/75/100 percent bonus Bloodpoints for actions in the Altruism Category.
Grants the unhooked Survivor a 7 percent Haste Status Effect for 10 seconds.
The Auras of all other Survivors are revealed to you.

5 B All

Sprint Burst

When starting to run, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds.
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

7 B Meg

Small Game

Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.
Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °.

7 B All