Survivor Roulette
The 4 perks below have been randomly selected.
Smash Hit
Page: 7
Spine Chill
Page: 7
Self-Aware
Page: 7
Stake Out
Page: 8
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Smash Hit |
After stunning the Killer with a Pallet, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds. Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds. Smash Hit cannot be used when Exhausted. |
7 | B | Yun-Jin |
|
Spine Chill |
Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon. If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon. If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect: Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 percent. This effect lingers for 0.5 seconds. |
7 | B | All |
|
Self-Aware |
Increases your Walking speed by 10/15/20 percent. Unlocks the ability to see your own Scratch Marks. |
7 | B | All |
|
Stake Out |
Every 15 seconds you are within the Killers Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 percent. Great Skill Checks do not consume any Tokens. |
8 | B | David |