Survivor Roulette
The 4 perks below have been randomly selected.
Blast Mine
Page: 1
Flashbang
Page: 4
Corrective Action
Page: 2
Boon: Exponential
Page: 2
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Blast Mine |
After repairing Generators for a total of 50 percent, Blast Mine activates: After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds. The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby. Blast Mine deactivates after triggering successfully or if the timer runs out. |
1 | B | Jill |
|
Flashbang |
After repairing Generators for a total of 70/60/50 percent, Flashbang activates: Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade. The Flashbang is left behind when escaping the Trial. |
4 | B | Leon |
|
Corrective Action |
You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens. Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead. Corrective Action only applies to normal Skill Checks. |
2 | D | Jonah |
|
Boon: Exponential |
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out within a radius of 24 metres. Survivors inside the Boon Totem's range benefit from the following effects: 90/95/100 percent bonus to the Recovery speed. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State. You can only bless one Totem at a time. All equipped Boon Perks are active on the same Boon Totem. |
2 | C | Jonah |