Survivor Roulette
The 4 perks below have been randomly selected.
Pharmacy
Page: 5
Blast Mine
Page: 1
Small Game
Page: 7
Well Make It
Page: 8
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Pharmacy |
Whenever you are in the Injured State, Pharmacy activates: Increases the Unlocking speed of Chests by 40/60/80 percent. Reduces the Hearing range of noises related to Unlocking by -8 metres. Guarantees an Emergency Med-Kit when unlocking a Chest. |
5 | B | Quentin |
|
Blast Mine |
After repairing Generators for a total of 50 percent, Blast Mine activates: After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds. The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby. Blast Mine deactivates after triggering successfully or if the timer runs out. |
1 | B | Jill |
|
Small Game |
Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres. Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token: Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °. |
7 | B | All |
|
Well Make It |
Increases your Altruistic Healing speed by 100 percent for the next 30/60/90 seconds whenever you rescue another Survivor from a Hook. |
8 | B | All |