Survivor Roulette
The 4 perks below have been randomly selected.
Teamwork: Power of Two
Page: 8
Self-Care
Page: 7
Residual Manifest
Page: 6
Red Herring
Page: 6
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Teamwork: Power of Two |
Whenever you finish healing another Survivor, Teamwork: Power of Two activates and both you and the healed Survivor benefit from the following effect: Grants a 5 percent Haste Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health State. Teamwork: Power of Two has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Power of Two at a time. |
8 | B | Thalita |
|
Self-Care |
Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35 percent of the normal Healing speed. |
7 | C | Claudette |
|
Residual Manifest |
After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds. Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight. |
6 | B | Haddie |
|
Red Herring |
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow. The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker. Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location. Red Herring has a cool-down of 60/50/40 seconds. |
6 | C | Zarina |