Survivor Roulette
The 4 perks below have been randomly selected.
Spine Chill
Page: 7
Self-Aware
Page: 7
Head On
Page: 4
Repressed Alliance
Page: 6
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Spine Chill |
Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon. If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon. If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect: Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 percent. This effect lingers for 0.5 seconds. |
7 | B | All |
|
Self-Aware |
Increases your Walking speed by 10/15/20 percent. Unlocks the ability to see your own Scratch Marks. |
7 | B | All |
|
Head On |
While standing in a Locker for 3 seconds, Head On activates: When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range. Head On causes the Exhausted Status Effect for 60/50/40 seconds. Head On cannot be used when Exhausted or when you have accrued Idle Crows. |
4 | B | Jane |
|
Repressed Alliance |
After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates: Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates. The Aura of the blocked Generator is revealed to all Survivors in white. Repressed Alliance can only be triggered when no other Survivors are repairing your Generator. |
6 | B | Cheryl |