Survivor Roulette
The 4 perks below have been randomly selected.
Slippery Meat
Page: 7
Autodidact
Page: 1
Iron Will
Page: 4
Clairvoyance
Page: 2
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Slippery Meat |
Grants 3 additional Self-Unhook attempts. Increases the Self-Unhook chance by 2/3/4 percent. |
7 | C | All |
|
Autodidact |
You start the Trial with a Progression penalty of -25 percent for succeeding a Good Skill Check while healing another Survivor. Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens. Each Token grants a stack-able Progression bonus of +15 percent for succeeding a Good Skill Check while healing another Survivor. Suppresses Great Skill Checks while healing another Survivor. Autodidact remains inactive while healing another Survivor using a Med-Kit. |
1 | C | Adam |
|
Iron Will |
Reduces the volume of Grunts of Pain while in the Injured State by 25/50/75 percent. Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect. |
4 | C | Jake |
|
Clairvoyance |
Whenever you cleanse a Totem, Clairvoyance activates: When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds. |
2 | B | Mikaela |