Survivor Roulette

The 4 perks below have been randomly selected.

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Potential Energy

Page: 6

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Left Behind

Page: 5

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Empathy

Page: 3

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Ace in the Hole

Page: 1

Perk Description Page Tier Survivor

Potential Energy

After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:

Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens.
Missing Skill Checks results in losing some Tokens.
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

6 B Vittorio

Left Behind

When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres.

5 C Bill

Empathy

Unlocks potential in your Aura-reading ability:
The Auras of Survivors in the Injured State or in the Dying State within 64/96/128 metres of your location are revealed to you.
Empathy does not reveal the Aura of a Survivor being carried by the Killer.

3 B Claudette

Ace in the Hole

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.

100 percent chance for an Add-on of Very Rare Rarity or lower.
10/25/50 percent chance for a second Add-on of Uncommon Rarity or lower.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

1 B Ace