Survivor Roulette
The 4 perks below have been randomly selected.
Teamwork: Collective Stealth
Page: 8
Background Player
Page: 1
Adrenaline
Page: 1
Balanced Landing
Page: 1
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Teamwork: Collective Stealth |
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates and both you and the Survivor who healed you benefit from the following effect: Suppresses your Scratch Marks for as long as you stay within 12 metres of one another or one of you loses a Health State. Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time. |
8 | D | Renato |
|
Background Player |
When another Survivor is picked up, Background Player activates for the next 10 seconds: When you start running, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds. Background Player causes the Exhausted Status Effect for 60/50/40 seconds. Background Player cannot be used when Exhausted. |
1 | C | Renato |
|
Adrenaline |
Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 percent of your normal Running Movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds. |
1 | B | Meg |
|
Balanced Landing |
When falling from great heights, you benefit from the following effects: Reduces the Stagger duration by 75 percent. Suppresses Grunts of Exertion from falling. Upon landing, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds. Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds. Balanced Landing cannot be used when Exhausted. |
1 | B | Nea |