Survivor Roulette

The 4 perks below have been randomly selected.

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Blast Mine

Page: 1

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Flashbang

Page: 4

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Corrective Action

Page: 2

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Boon: Exponential

Page: 2

Perk Description Page Tier Survivor

Blast Mine

After repairing Generators for a total of 50 percent, Blast Mine activates:

After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds.
The Aura of Trapped Generators are revealed in yellow to all Survivors.
When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or if the timer runs out.

1 B Jill

Flashbang

After repairing Generators for a total of 70/60/50 percent, Flashbang activates:

Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade.
The Flashbang is left behind when escaping the Trial.

4 B Leon

Corrective Action

You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens.

Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead.
Corrective Action only applies to normal Skill Checks.

2 D Jonah

Boon: Exponential

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:
90/95/100 percent bonus to the Recovery speed.
Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

2 C Jonah