Survivor Roulette

The 4 perks below have been randomly selected.

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Red Herring

Page: 6

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Deliverance

Page: 3

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Flashbang

Page: 4

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Wiretap

Page: 9

Perk Description Page Tier Survivor

Red Herring

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location.
Red Herring has a cool-down of 60/50/40 seconds.

6 C Zarina

Deliverance

After performing a Safe Hook Rescue on another Survivor, Deliverance activates:
Causes your next Self-Unhook attempt to always succeed.
Causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself.
Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then.

3 B Adam

Flashbang

After repairing Generators for a total of 70/60/50 percent, Flashbang activates:

Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade.
The Flashbang is left behind when escaping the Trial.

4 B Leon

Wiretap

After repairing Generators for a total of 33 percent, Wiretap activates:

After repairing a Generator for 3 seconds, press the Active Ability button to install a Wiretap, which stays active for 60/70/80 seconds.
The Auras of trapped Generators are revealed to all Survivors in yellow.
When the Killer comes within 14 metres of a trapped Generator, their Aura is revealed to all Survivors.
Damaging the Generator destroys the Wiretap.

9 B Ada