Survivor Roulette
The 4 perks below have been randomly selected.
Renewal
Page: 6
Pharmacy
Page: 5
Breakout
Page: 2
Red Herring
Page: 6
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Renewal |
When you heal another Survivor for the equivalent of 1 Health State, Renewal activates: The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Renewal deactivates. You are automatically healed 1 Health State after 28/24/20 seconds. While Renewal is active, the following conditions will deactivate it: Successfully being healed by Renewal. Being put into the Dying State before the timer elapses. Renewal does not activate if you already suffer from the Broken Status Effect. |
6 | B | All |
|
Pharmacy |
Whenever you are in the Injured State, Pharmacy activates: Increases the Unlocking speed of Chests by 40/60/80 percent. Reduces the Hearing range of noises related to Unlocking by -8 metres. Guarantees an Emergency Med-Kit when unlocking a Chest. |
5 | B | Quentin |
|
Breakout |
When within 6 metres of a carried Survivor, the following benefits apply: Grants a 5/6/7 percent Haste Status Effect. Increases the Wiggle speed of the carried Survivor by +20 percent. Survivors can only be affected by one instance of Breakout at a time. |
2 | B | Yui |
|
Red Herring |
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow. The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker. Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location. Red Herring has a cool-down of 60/50/40 seconds. |
6 | C | Zarina |