Survivor Roulette

Select 4 Perks

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Self-Care

Page: 7

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Smash Hit

Page: 7

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Soul Guard

Page: 7

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Potential Energy

Page: 6

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Balanced Landing

Page: 1

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Deja Vu

Page: 3

Perk Description Page Tier Survivor

Self-Care

Unlocks the Self-Care ability, allowing you to self-heal without needing a Med-Kit at 25/30/35 percent of the normal Healing speed.

7 C Claudette

Smash Hit

After stunning the Killer with a Pallet, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds.

Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds.

Smash Hit cannot be used when Exhausted.

7 B Yun-Jin

Soul Guard

After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.
Soul Guard has a cool-down of 30 seconds.

7 D Cheryl

Potential Energy

After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:

Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens.
Missing Skill Checks results in losing some Tokens.
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

6 B Vittorio

Balanced Landing

When falling from great heights, you benefit from the following effects:

Reduces the Stagger duration by 75 percent.
Suppresses Grunts of Exertion from falling.
Upon landing, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds.
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

1 B Nea

Deja Vu

Unlocks potential in your Aura-reading ability:
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

The Auras of the 3 Generators in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed.
Increases your Repair speed on those Generators by +5 percent while active.
If you are holding a Map, all Generators revealed by Déjà Vu are automatically added to it.

3 B All