Survivor Roulette

Select 4 Perks

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Prove Thyself

Page: 6

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Diversion

Page: 3

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Wiretap

Page: 9

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Built to Last

Page: 2

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Blast Mine

Page: 1

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Inner Healing

Page: 4

Perk Description Page Tier Survivor

Prove Thyself

Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent.
This effect is also applied to all other Survivors within that range.
Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions.
Survivors can only be affected by one instance of Prove Thyself at a time.

6 A Dwight

Diversion

After being within the Killer's Terror Radius for 40/35/30 seconds without being chased, Diversion activates:
Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location.
The distraction consists of the following:

Triggers a Loud Noise Notification.
Creates fake Scratch Marks.
Diversion deactivates after use and resets its timer.

3 C Adam

Wiretap

After repairing Generators for a total of 33 percent, Wiretap activates:

After repairing a Generator for 3 seconds, press the Active Ability button to install a Wiretap, which stays active for 60/70/80 seconds.
The Auras of trapped Generators are revealed to all Survivors in yellow.
When the Killer comes within 14 metres of a trapped Generator, their Aura is revealed to all Survivors.
Damaging the Generator destroys the Wiretap.

9 B Ada

Built to Last

Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item will replenish its Charges to 99 percent.
Each use of Built to Last reduces this percentage by -33 percent.

2 D Felix

Blast Mine

After repairing Generators for a total of 50 percent, Blast Mine activates:

After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds.
The Aura of Trapped Generators are revealed in yellow to all Survivors.
When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or if the timer runs out.

1 B Jill

Inner Healing

Each time you cleanse a Totem, Inner Healing activates:

You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.
Inner Healing does not activate if you currently suffer from the Broken Status Effect.

4 B All