Survivor Roulette

Select 4 Perks

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Flashbang

Page: 4

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Self-Preservation

Page: 7

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For the People

Page: 4

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Mettle of Man

Page: 5

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Situational Awareness

Page: 7

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Lucky Break

Page: 5

Perk Description Page Tier Survivor

Flashbang

After repairing Generators for a total of 70/60/50 percent, Flashbang activates:

Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade.
The Flashbang is left behind when escaping the Trial.

4 B Leon

Self-Preservation

Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds.

7 C Yun-Jin

For the People

While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:

Trades 1 Health State with the other Survivor.
Heals a Survivor from the Dying State to the Injured State.
Heals a Survivor from the Injured State to Healthy.
You become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds.
You become the Killers Obsession, if not already.
Lowers the odds of becoming the Killers initial Obsession by -100 percent.
The Killer can only be obsessed with Survivor at a time.

4 B Zarina

Mettle of Man

After triggering your third Protection Hit, Mettle of Man activates:

While injured, Mettle of Man shields you from going down the next time you take damage.
Healing back to full health will reveal your Aura to the Killer whenever you are farther than 12/14/16 metres from them.
Mettle of Man deactivates the next time you are put into the Dying State.

Increases the odds of becoming the Killers initial Obsession by +100 percent.

The Killer can only be obsessed with Survivor at a time.

5 B Ash

Situational Awareness

While repairing a Generator, its Aura is revealed in yellow to all other Survivors located within 32 metres.
If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

7 C All

Lucky Break

Whenever you are in the Injured State, Lucky Break activates:

Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates.
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are Healthy or in the Dying State.

5 B Yui