Survivor Roulette

Select 4 Perks

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Smash Hit

Page: 7

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Repressed Alliance

Page: 6

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Hyperfocus

Page: 4

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Fast Track

Page: 3

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Were Gonna Live Forever

Page: 8

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Flip-Flop

Page: 4

Perk Description Page Tier Survivor

Smash Hit

After stunning the Killer with a Pallet, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds.

Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds.

Smash Hit cannot be used when Exhausted.

7 B Yun-Jin

Repressed Alliance

After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:

Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
The Aura of the blocked Generator is revealed to all Survivors in white.
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

6 B Cheryl

Hyperfocus

After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:

Increases the Skill Check Trigger odds by +4 percent per Token.
Increases the Skill Check Rotation speed by +4 percent per Token.
Increases the Skill Check Bonus progression by 10/20/30 percent of its base value per Token.
Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.

4 B Rebecca

Fast Track

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.

You consume all accumulated Tokens after a Great Skill Check on a Generator.
Each Token grants a stack-able 1 percent Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

3 B Yun-Jin

Were Gonna Live Forever

Increases your Healing speed by 100 percent when healing a dying Survivor.
When performing any of the following actions, Were Gonna Live Forever gains 1 Token:

Performing a Safe Hook Rescue
Taking a Protection Hit for an injured Survivor.
Stunning or Blinding the Killer to rescue a carried Survivor
Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State

8 B David

Flip-Flop

You have an uncanny ability to escape the inevitable. While in the Dying State, 50 percent of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 percent, once you are picked up by the Killer.

4 B Ash