Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Flashbang |
After repairing Generators for a total of 70/60/50 percent, Flashbang activates: Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade. The Flashbang is left behind when escaping the Trial. |
4 | B | Leon |
|
Red Herring |
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow. The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker. Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location. Red Herring has a cool-down of 60/50/40 seconds. |
6 | C | Zarina |
|
Aftercare |
Unlocks potential in your Aura-reading ability. You see the Aura of the last 1/2/3 Survivor(s): You have rescued from a Hook, or who have rescued you from a Hook. You have completed a Healing action on, or who have completed a Healing action on you. They also see your Aura. All effects of Aftercare are reset upon being hooked by the Killer. |
1 | B | Jeff |
|
Residual Manifest |
After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds. Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight. |
6 | B | Haddie |
|
Sprint Burst |
When starting to run, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. |
7 | B | Meg |
|
Alert |
Your acute senses are on high alert. Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds. |
1 | B | Feng |