Survivor Roulette

Select 4 Perks

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Adrenaline

Page: 1

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Distortion

Page: 3

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Borrowed Time

Page: 2

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Wiretap

Page: 9

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Potential Energy

Page: 6

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Teamwork: Collective Stealth

Page: 8

Perk Description Page Tier Survivor

Adrenaline

Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 percent of your normal Running Movement speed for 5 seconds.
Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

1 B Meg

Distortion

You start the trial with 3 Tokens.
Whenever the Killer attempts to read your Aura, Distortion activates and 1 Token is consumed:

Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds.
Every 30 seconds you are within the Killer's Terror Radius, Distortion gains back 1 Token.

Distortion does not activate when you are in the Dying State.

Distortion cannot accumulate more Tokens than its initial count.

3 B Jeff

Borrowed Time

Survivors you unhook benefit from the following effects:

Extends the duration of their Endurance Status Effect by 6/8/10 seconds.
Extends the duration of their Haste Status Effect by 10 seconds.

2 B Bill

Wiretap

After repairing Generators for a total of 33 percent, Wiretap activates:

After repairing a Generator for 3 seconds, press the Active Ability button to install a Wiretap, which stays active for 60/70/80 seconds.
The Auras of trapped Generators are revealed to all Survivors in yellow.
When the Killer comes within 14 metres of a trapped Generator, their Aura is revealed to all Survivors.
Damaging the Generator destroys the Wiretap.

9 B Ada

Potential Energy

After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:

Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens.
Missing Skill Checks results in losing some Tokens.
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

6 B Vittorio

Teamwork: Collective Stealth

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates and both you and the Survivor who healed you benefit from the following effect:

Suppresses your Scratch Marks for as long as you stay within 12 metres of one another or one of you loses a Health State.
Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

8 D Renato