Survivor Roulette

Select 4 Perks

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Stake Out

Page: 8

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Diversion

Page: 3

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Wake Up

Page: 8

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Red Herring

Page: 6

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Kinship

Page: 4

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Adrenaline

Page: 1

Perk Description Page Tier Survivor

Stake Out

Every 15 seconds you are within the Killers Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 percent.
Great Skill Checks do not consume any Tokens.

8 B David

Diversion

After being within the Killer's Terror Radius for 40/35/30 seconds without being chased, Diversion activates:
Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location.
The distraction consists of the following:

Triggers a Loud Noise Notification.
Creates fake Scratch Marks.
Diversion deactivates after use and resets its timer.

3 C Adam

Wake Up

Unlocks potential in your Aura-reading ability.
Once all Generators are completed, Wake Up! activates:

The Auras of the Exit Gate Switches are revealed to you within 128 metres.
When opening an Exit Gate, your Aura is revealed to all other Survivors within 128 metres.
You open Exit Gates 15/20/25 percent faster.

8 B Quentin

Red Herring

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location.
Red Herring has a cool-down of 60/50/40 seconds.

6 C Zarina

Kinship

While you are on the Hook in the Struggle Phase, Kinship activates:

If another Survivor is within 16 metres of your Hook while Kinship is active, the Struggle Phase timer is paused for 26/30/34 seconds.

4 B All

Adrenaline

Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 percent of your normal Running Movement speed for 5 seconds.
Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

1 B Meg