Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Prove Thyself |
Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent. This effect is also applied to all other Survivors within that range. Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions. Survivors can only be affected by one instance of Prove Thyself at a time. |
6 | A | Dwight |
|
Technician |
Failing a Skill Check while repairing: Prevents the Generator Explosion. Applies the default Regression penalty. Applies an additional Regression penalty of 5/4/3 percent. Technician reduces the audible range of your Generator-repairing noises by 8 metres. |
8 | D | Feng |
|
Poised |
After a Generator is completed, you will not leave any Scratch Marks for the next 6/8/10 seconds. |
6 | C | Jane |
|
Clairvoyance |
Whenever you cleanse a Totem, Clairvoyance activates: When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds. |
2 | B | Mikaela |
|
Deception |
Interacting with a Locker while holding the Sprint button has the following effects: You do not enter the Locker. The Locker's doors swing open and close swiftly, feigning a Survivor entering it. Triggers a Loud Noise Notification at the Locker's location, feigning a Survivor rushing to enter it. Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds. Deception has a cool-down of 60/50/40 seconds. |
3 | B | Elodie |
|
Inner Healing |
Each time you cleanse a Totem, Inner Healing activates: You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect. Inner Healing does not activate if you currently suffer from the Broken Status Effect. |
4 | B | All |