Survivor Roulette

Select 4 Perks

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Streetwise

Page: 8

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Up the Ante

Page: 8

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Were Gonna Live Forever

Page: 8

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Inner Healing

Page: 4

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Teamwork: Collective Stealth

Page: 8

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Ace in the Hole

Page: 1

Perk Description Page Tier Survivor

Streetwise

Increases the Efficiency of your Items by 15/20/25 percent.
Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.

8 B Nea

Up the Ante

For Each Survivor still in the Trial, Up the Ante gains 1 Token.

Each Token applies a stack-able 1/2/3 percent bonus to the Luck of all Survivors, up to a maximum of 3/6/9 percent.

8 C Ace

Were Gonna Live Forever

Increases your Healing speed by 100 percent when healing a dying Survivor.
When performing any of the following actions, Were Gonna Live Forever gains 1 Token:

Performing a Safe Hook Rescue
Taking a Protection Hit for an injured Survivor.
Stunning or Blinding the Killer to rescue a carried Survivor
Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State

8 B David

Inner Healing

Each time you cleanse a Totem, Inner Healing activates:

You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.
Inner Healing does not activate if you currently suffer from the Broken Status Effect.

4 B All

Teamwork: Collective Stealth

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates and both you and the Survivor who healed you benefit from the following effect:

Suppresses your Scratch Marks for as long as you stay within 12 metres of one another or one of you loses a Health State.
Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

8 D Renato

Ace in the Hole

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.

100 percent chance for an Add-on of Very Rare Rarity or lower.
10/25/50 percent chance for a second Add-on of Uncommon Rarity or lower.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

1 B Ace