Survivor Roulette

Select 4 Perks

perk_img
Ace in the Hole

Page: 1

perk_img
Solidarity

Page: 7

perk_img
Quick and Quiet

Page: 6

perk_img
Boon: Dark Theory

Page: 2

perk_img
Clairvoyance

Page: 2

perk_img
Potential Energy

Page: 6

Perk Description Page Tier Survivor

Ace in the Hole

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.

100 percent chance for an Add-on of Very Rare Rarity or lower.
10/25/50 percent chance for a second Add-on of Uncommon Rarity or lower.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

1 B Ace

Solidarity

When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50 percent.

7 C Jane

Quick and Quiet

Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds.

6 B Meg

Boon: Dark Theory

Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out within a radius of 24 metres.

Survivors inside the Boon Totem's range benefit from the following effects:
2 percent Haste Status Effect.
This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.

2 B Yoichi

Clairvoyance

Whenever you cleanse a Totem, Clairvoyance activates:

When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds.

2 B Mikaela

Potential Energy

After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:

Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens.
Missing Skill Checks results in losing some Tokens.
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

6 B Vittorio