Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Red Herring |
After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow. The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker. Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location. Red Herring has a cool-down of 60/50/40 seconds. |
6 | C | Zarina |
|
Situational Awareness |
While repairing a Generator, its Aura is revealed in yellow to all other Survivors located within 32 metres. If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds. |
7 | C | All |
|
Unbreakable |
Once per Trial, you can completely recover from the Dying State. Your Recovery speed is increased by 25/30/35 percent. |
8 | B | Bill |
|
Clairvoyance |
Whenever you cleanse a Totem, Clairvoyance activates: When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds. |
2 | B | Mikaela |
|
No Mither |
You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects: Pools of Blood are suppressed. When injured or dying, Grunts of Pain are reduced by 25/50/75 percent. Your Recovery speed is increased by 15/20/25 percent. You can recover fully from the Dying State. |
5 | C | David |
|
Sprint Burst |
When starting to run, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. |
7 | B | Meg |