Survivor Roulette

Select 4 Perks

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Red Herring

Page: 6

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Situational Awareness

Page: 7

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Unbreakable

Page: 8

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Clairvoyance

Page: 2

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No Mither

Page: 5

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Sprint Burst

Page: 7

Perk Description Page Tier Survivor

Red Herring

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location.
Red Herring has a cool-down of 60/50/40 seconds.

6 C Zarina

Situational Awareness

While repairing a Generator, its Aura is revealed in yellow to all other Survivors located within 32 metres.
If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

7 C All

Unbreakable

Once per Trial, you can completely recover from the Dying State.

Your Recovery speed is increased by 25/30/35 percent.

8 B Bill

Clairvoyance

Whenever you cleanse a Totem, Clairvoyance activates:

When empty-handed, press and hold the Ability button to unlock your full Aura-reading potential, allowing you to see the Auras of the Exit Gate Switches, Generators, Hooks, Chests, and the Hatch within 64 metres for 8/9/10 seconds.

2 B Mikaela

No Mither

You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects:

Pools of Blood are suppressed.
When injured or dying, Grunts of Pain are reduced by 25/50/75 percent.
Your Recovery speed is increased by 15/20/25 percent.
You can recover fully from the Dying State.

5 C David

Sprint Burst

When starting to run, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds.
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

7 B Meg