Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Flashbang |
After repairing Generators for a total of 70/60/50 percent, Flashbang activates: Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade. The Flashbang is left behind when escaping the Trial. |
4 | B | Leon |
|
Dance With Me |
When performing a rushed action to vault a Window, Pallet, or leave a Locker, you will not leave any Scratch Marks for the next 3 seconds. Dance With Me has a cool-down of 60/50/40 seconds. |
3 | B | Kate |
|
Hope |
As soon as the Exit Gates are powered, gain a 5/6/7 percent Haste Status Effect. |
4 | B | All |
|
Adrenaline |
Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 percent of your normal Running Movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds. |
1 | B | Meg |
|
Low Profile |
Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates: Suppresses your Pools of Blood, Scratch Marks, and Grunts of Pain for 70/80/90 seconds. |
5 | B | Ada |
|
Deja Vu |
Unlocks potential in your Aura-reading ability: Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes. The Auras of the 3 Generators in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed. Increases your Repair speed on those Generators by +5 percent while active. If you are holding a Map, all Generators revealed by Déjà Vu are automatically added to it. |
3 | B | All |