Survivor Roulette

Select 4 Perks

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Decisive Strike

Page: 3

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Blood Pact

Page: 1

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Breakout

Page: 2

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No Mither

Page: 5

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Head On

Page: 4

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Small Game

Page: 7

Perk Description Page Tier Survivor

Decisive Strike

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds.
Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.
While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial.

Decisive Strike deactivates once the Exit Gates are powered.

Increases the odds of becoming the Killer's initial Obsession by +100 percent.
The Killer can only be obsessed with Survivor at a time.

3 B Laurie

Blood Pact

When you or the Obsession are injured, you both see each other's Auras.

After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 5/6/7 percent until you are no longer within 16 metres of each other.
If you are the Obsession, Blood Pact deactivates.
Lowers the odds of becoming the Killer's initial Obsession by -100 percent.

The Killer can only be obsessed with Survivor at a time.

1 B Cheryl

Breakout

When within 6 metres of a carried Survivor, the following benefits apply:

Grants a 5/6/7 percent Haste Status Effect.
Increases the Wiggle speed of the carried Survivor by +20 percent.
Survivors can only be affected by one instance of Breakout at a time.

2 B Yui

No Mither

You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects:

Pools of Blood are suppressed.
When injured or dying, Grunts of Pain are reduced by 25/50/75 percent.
Your Recovery speed is increased by 15/20/25 percent.
You can recover fully from the Dying State.

5 C David

Head On

While standing in a Locker for 3 seconds, Head On activates:

When performing a rushed action to leave a Locker, stun the Killer for 3 seconds if they are within range.
Head On causes the Exhausted Status Effect for 60/50/40 seconds.

Head On cannot be used when Exhausted or when you have accrued Idle Crows.

4 B Jane

Small Game

Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.
Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °.

7 B All