Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Flip-Flop |
You have an uncanny ability to escape the inevitable. While in the Dying State, 50 percent of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 percent, once you are picked up by the Killer. |
4 | B | Ash |
|
Background Player |
When another Survivor is picked up, Background Player activates for the next 10 seconds: When you start running, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds. Background Player causes the Exhausted Status Effect for 60/50/40 seconds. Background Player cannot be used when Exhausted. |
1 | C | Renato |
|
Reactive Healing |
When another Survivor loses a Health State within 32 metres of your location while you are in the Injured State, you benefit from the following effect: Grants 40/45/50 percent of your missing Healing Progression to your Health Bar. |
6 | B | Ada |
|
Low Profile |
Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates: Suppresses your Pools of Blood, Scratch Marks, and Grunts of Pain for 70/80/90 seconds. |
5 | B | Ada |
|
Quick Gambit |
Increases the Repair speed of any other Survivor by 6/7/8 percent, while you are being chased within 24 metres of the Generator they are currently repairing. |
6 | C | Vittorio |
|
Hyperfocus |
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens For each Token, the following stack-able effects are applied: Increases the Skill Check Trigger odds by +4 percent per Token. Increases the Skill Check Rotation speed by +4 percent per Token. Increases the Skill Check Bonus progression by 10/20/30 percent of its base value per Token. Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means. |
4 | B | Rebecca |