Survivor Roulette

Select 4 Perks

perk_img
Deception

Page: 3

perk_img
Open-handed

Page: 5

perk_img
Stake Out

Page: 8

perk_img
Renewal

Page: 6

perk_img
Dead Hard

Page: 3

perk_img
Inner Healing

Page: 4

Perk Description Page Tier Survivor

Deception

Interacting with a Locker while holding the Sprint button has the following effects:

You do not enter the Locker.
The Locker's doors swing open and close swiftly, feigning a Survivor entering it.
Triggers a Loud Noise Notification at the Locker's location, feigning a Survivor rushing to enter it.
Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds.
Deception has a cool-down of 60/50/40 seconds.

3 B Elodie

Open-handed

Extends the radius of all Survivor-based Aura-reading abilities by 8/12/16 metres.
Survivors can only be affected by one instance of Open-Handed at a time.

5 B Ace

Stake Out

Every 15 seconds you are within the Killers Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 percent.
Great Skill Checks do not consume any Tokens.

8 B David

Renewal

When you heal another Survivor for the equivalent of 1 Health State, Renewal activates:
The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Renewal deactivates.
You are automatically healed 1 Health State after 28/24/20 seconds.
While Renewal is active, the following conditions will deactivate it:

Successfully being healed by Renewal.
Being put into the Dying State before the timer elapses.
Renewal does not activate if you already suffer from the Broken Status Effect.

6 B All

Dead Hard

Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

3 B David

Inner Healing

Each time you cleanse a Totem, Inner Healing activates:

You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.
Inner Healing does not activate if you currently suffer from the Broken Status Effect.

4 B All