Survivor Roulette

Select 4 Perks

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Left Behind

Page: 5

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Lucky Break

Page: 5

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Deception

Page: 3

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Boil Over

Page: 1

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Reassurance

Page: 6

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Blast Mine

Page: 1

Perk Description Page Tier Survivor

Left Behind

When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres.

5 C Bill

Lucky Break

Whenever you are in the Injured State, Lucky Break activates:

Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates.
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are Healthy or in the Dying State.

5 B Yui

Deception

Interacting with a Locker while holding the Sprint button has the following effects:

You do not enter the Locker.
The Locker's doors swing open and close swiftly, feigning a Survivor entering it.
Triggers a Loud Noise Notification at the Locker's location, feigning a Survivor rushing to enter it.
Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds.
Deception has a cool-down of 60/50/40 seconds.

3 B Elodie

Boil Over

While being carried by the Killer, the following effects apply:

Increases the intensity of the Struggle Effects on the Killer from your Wiggling by 60/70/80 percent.
Obscures the Auras of all Hooks from the Killer's Aura-reading abilities within 16 meters.
Fills your Wiggle Meter by 33 percent of your current Wiggle progression upon landing, when the Killer drops from great heights.

1 B Kate

Reassurance

When within 6 metres of a hooked Survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds.
If the hooked Survivor has already entered the Struggle Phase, its Skill Checks are paused for that duration.
Reassurance can only be used once per Survivor per Hook Instance.

6 B Rebecca

Blast Mine

After repairing Generators for a total of 50 percent, Blast Mine activates:

After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds.
The Aura of Trapped Generators are revealed in yellow to all Survivors.
When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or if the timer runs out.

1 B Jill