Survivor Roulette

Select 4 Perks

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Were Gonna Live Forever

Page: 8

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Technician

Page: 8

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Overcome

Page: 5

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Fast Track

Page: 3

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Renewal

Page: 6

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Small Game

Page: 7

Perk Description Page Tier Survivor

Were Gonna Live Forever

Increases your Healing speed by 100 percent when healing a dying Survivor.
When performing any of the following actions, Were Gonna Live Forever gains 1 Token:

Performing a Safe Hook Rescue
Taking a Protection Hit for an injured Survivor.
Stunning or Blinding the Killer to rescue a carried Survivor
Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State

8 B David

Technician

Failing a Skill Check while repairing:

Prevents the Generator Explosion.
Applies the default Regression penalty.
Applies an additional Regression penalty of 5/4/3 percent.
Technician reduces the audible range of your Generator-repairing noises by 8 metres.

8 D Feng

Overcome

Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds.
Overcome causes the Exhausted Status Effect for 60/50/40 seconds.
Overcome cannot be used when Exhausted.

5 B Jonah

Fast Track

Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens.

You consume all accumulated Tokens after a Great Skill Check on a Generator.
Each Token grants a stack-able 1 percent Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check.

3 B Yun-Jin

Renewal

When you heal another Survivor for the equivalent of 1 Health State, Renewal activates:
The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Renewal deactivates.
You are automatically healed 1 Health State after 28/24/20 seconds.
While Renewal is active, the following conditions will deactivate it:

Successfully being healed by Renewal.
Being put into the Dying State before the timer elapses.
Renewal does not activate if you already suffer from the Broken Status Effect.

6 B All

Small Game

Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres.
Small Game has a cool-down of 14/12/10 seconds each time it activates.

For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token:

Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °.

7 B All