Survivor Roulette

Select 4 Perks

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Breakdown

Page: 2

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Soul Guard

Page: 7

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Teamwork: Power of Two

Page: 8

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Plunderers Instinct

Page: 6

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Situational Awareness

Page: 7

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Flip-Flop

Page: 4

Perk Description Page Tier Survivor

Breakdown

Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds.
A Hook broken by Breakdown takes 180 seconds to respawn.

2 B jEFF

Soul Guard

After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.
Soul Guard has a cool-down of 30 seconds.

7 D Cheryl

Teamwork: Power of Two

Whenever you finish healing another Survivor, Teamwork: Power of Two activates and both you and the healed Survivor benefit from the following effect:

Grants a 5 percent Haste Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health State.
Teamwork: Power of Two has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Power of Two at a time.

8 B Thalita

Plunderers Instinct

Unlocks potential in your Aura-reading ability:
The Auras of closed Chests and dropped Items in the environment within 16/24/32 metres of your location are revealed to you.
Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

6 B All

Situational Awareness

While repairing a Generator, its Aura is revealed in yellow to all other Survivors located within 32 metres.
If the Killer downs a Survivor while you are repairing a Generator, you see the Auras of all other Survivors for 8/9/10 seconds.

7 C All

Flip-Flop

You have an uncanny ability to escape the inevitable. While in the Dying State, 50 percent of your Recovery progression is converted into Wiggling progression, up to a maximum of 40/45/50 percent, once you are picked up by the Killer.

4 B Ash