Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Hyperfocus |
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens For each Token, the following stack-able effects are applied: Increases the Skill Check Trigger odds by +4 percent per Token. Increases the Skill Check Rotation speed by +4 percent per Token. Increases the Skill Check Bonus progression by 10/20/30 percent of its base value per Token. Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means. |
4 | B | Rebecca |
|
Smash Hit |
After stunning the Killer with a Pallet, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds. Smash Hit causes the Exhausted Status Effect for 60/50/40 seconds. Smash Hit cannot be used when Exhausted. |
7 | B | Yun-Jin |
|
Buckle Up |
Unlocks potential in your Aura-reading ability. When healing another Survivor from the Dying State to the Injured State, they are granted a 10 percent Haste Status Effect for 6/8/10 seconds and the Killer's Aura is revealed to the both of you for the same duration. |
2 | D | Ash |
|
Reactive Healing |
When another Survivor loses a Health State within 32 metres of your location while you are in the Injured State, you benefit from the following effect: Grants 40/45/50 percent of your missing Healing Progression to your Health Bar. |
6 | B | Ada |
|
Boil Over |
While being carried by the Killer, the following effects apply: Increases the intensity of the Struggle Effects on the Killer from your Wiggling by 60/70/80 percent. Obscures the Auras of all Hooks from the Killer's Aura-reading abilities within 16 meters. Fills your Wiggle Meter by 33 percent of your current Wiggle progression upon landing, when the Killer drops from great heights. |
1 | B | Kate |
|
Lucky Break |
Whenever you are in the Injured State, Lucky Break activates: Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates. Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration. Lucky Break also deactivates whenever you are Healthy or in the Dying State. |
5 | B | Yui |