Survivor Roulette

Select 4 Perks

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Soul Guard

Page: 7

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Sole Survivor

Page: 7

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Blood Pact

Page: 1

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Quick and Quiet

Page: 6

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Stake Out

Page: 8

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Empathy

Page: 3

Perk Description Page Tier Survivor

Soul Guard

After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.
Soul Guard has a cool-down of 30 seconds.

7 D Cheryl

Sole Survivor

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura, up to a maximum of 60/66/72 metres.
Once you are the last Survivor standing, you benefit from the following effects:

Increases your Repair speed of Generators by +75 percent.
Increases your Opening speed of the Exit Gates and the Hatch by +50 percent.
Increases the odds of becoming the Killers initial Obsession by +100 percent.

The Killer can only be obsessed with Survivor at a time.

7 B Laurie

Blood Pact

When you or the Obsession are injured, you both see each other's Auras.

After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 5/6/7 percent until you are no longer within 16 metres of each other.
If you are the Obsession, Blood Pact deactivates.
Lowers the odds of becoming the Killer's initial Obsession by -100 percent.

The Killer can only be obsessed with Survivor at a time.

1 B Cheryl

Quick and Quiet

Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds.

6 B Meg

Stake Out

Every 15 seconds you are within the Killers Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 percent.
Great Skill Checks do not consume any Tokens.

8 B David

Empathy

Unlocks potential in your Aura-reading ability:
The Auras of Survivors in the Injured State or in the Dying State within 64/96/128 metres of your location are revealed to you.
Empathy does not reveal the Aura of a Survivor being carried by the Killer.

3 B Claudette