Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Resurgence |
After being unhooked or unhooking yourself, instantly gain 40/45/50 percent to your Healing progress. |
7 | B | Jill |
|
Teamwork: Collective Stealth |
Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates and both you and the Survivor who healed you benefit from the following effect: Suppresses your Scratch Marks for as long as you stay within 12 metres of one another or one of you loses a Health State. Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time. |
8 | D | Renato |
|
Mettle of Man |
After triggering your third Protection Hit, Mettle of Man activates: While injured, Mettle of Man shields you from going down the next time you take damage. Healing back to full health will reveal your Aura to the Killer whenever you are farther than 12/14/16 metres from them. Mettle of Man deactivates the next time you are put into the Dying State. Increases the odds of becoming the Killers initial Obsession by +100 percent. The Killer can only be obsessed with Survivor at a time. |
5 | B | Ash |
|
For the People |
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People: Trades 1 Health State with the other Survivor. Heals a Survivor from the Dying State to the Injured State. Heals a Survivor from the Injured State to Healthy. You become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds. You become the Killers Obsession, if not already. Lowers the odds of becoming the Killers initial Obsession by -100 percent. The Killer can only be obsessed with Survivor at a time. |
4 | B | Zarina |
|
Friendly Competition |
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates: Increases your Repair speed, and that of the other Survivor(s) who completed the repairs with you, by +5 percent for the next 45/60/75 seconds. |
4 | B | Thalita |
|
Corrective Action |
You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens. Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead. Corrective Action only applies to normal Skill Checks. |
2 | D | Jonah |