Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Lucky Break |
Whenever you are in the Injured State, Lucky Break activates: Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates. Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration. Lucky Break also deactivates whenever you are Healthy or in the Dying State. |
5 | B | Yui |
|
Parental Guidance |
After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds. |
5 | B | Yoichi |
|
Streetwise |
Increases the Efficiency of your Items by 15/20/25 percent. Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds. |
8 | B | Nea |
|
Saboteur |
Unlocks potential in your Aura-reading ability: For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the pick-up location: The Auras of regular Hooks are revealed to you in white. The Auras of Scourge Hooks are revealed to you in yellow. Unlocks the ability to sabotage Hooks without needing a Toolbox. Sabotaging a Hook without a Toolbox takes 2.5 seconds. The Sabotage action has a cool-down of 90/75/60 seconds. |
7 | B | Jake |
|
Potential Energy |
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator. Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. |
6 | B | Vittorio |
|
Prove Thyself |
Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent. This effect is also applied to all other Survivors within that range. Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions. Survivors can only be affected by one instance of Prove Thyself at a time. |
6 | A | Dwight |