Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Vigil |
Increases your Recovery rate from the Blindness, Broken, Exhaustion, Exposed, Haemorrhage, Hindered, and Oblivious Status Effects by 20/25/30 percent. This effect also applies to all other Survivors within 8 metres of your location and lingers for 15 seconds. |
8 | B | Quentin |
|
Counterforce |
You cleanse Totems 20 percent faster. Gain another, stack-able 20 percent Cleansing Speed bonus per cleansed Totem. After cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 2/3/4 seconds. |
2 | C | Jill |
|
Corrective Action |
You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens. Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead. Corrective Action only applies to normal Skill Checks. |
2 | D | Jonah |
|
Background Player |
When another Survivor is picked up, Background Player activates for the next 10 seconds: When you start running, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds. Background Player causes the Exhausted Status Effect for 60/50/40 seconds. Background Player cannot be used when Exhausted. |
1 | C | Renato |
|
Hyperfocus |
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens For each Token, the following stack-able effects are applied: Increases the Skill Check Trigger odds by +4 percent per Token. Increases the Skill Check Rotation speed by +4 percent per Token. Increases the Skill Check Bonus progression by 10/20/30 percent of its base value per Token. Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means. |
4 | B | Rebecca |
|
Soul Guard |
After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds. Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself. Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State. Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect. Soul Guard has a cool-down of 30 seconds. |
7 | D | Cheryl |