Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Hyperfocus |
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens For each Token, the following stack-able effects are applied: Increases the Skill Check Trigger odds by +4 percent per Token. Increases the Skill Check Rotation speed by +4 percent per Token. Increases the Skill Check Bonus progression by 10/20/30 percent of its base value per Token. Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means. |
4 | B | Rebecca |
|
Diversion |
After being within the Killer's Terror Radius for 40/35/30 seconds without being chased, Diversion activates: Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location. The distraction consists of the following: Triggers a Loud Noise Notification. Creates fake Scratch Marks. Diversion deactivates after use and resets its timer. |
3 | C | Adam |
|
Empathic Connection |
Your presence psychically projects itself to those in danger. Whenever another Survivor is injured, they can see your Aura when within 32/64/96 metres of your location. You heal other Survivors 10 percent faster. |
3 | B | Yoichi |
|
Self-Aware |
Increases your Walking speed by 10/15/20 percent. Unlocks the ability to see your own Scratch Marks. |
7 | B | All |
|
Teamwork: Power of Two |
Whenever you finish healing another Survivor, Teamwork: Power of Two activates and both you and the healed Survivor benefit from the following effect: Grants a 5 percent Haste Status Effect for as long as you stay within 12 metres of one another or one of you loses a Health State. Teamwork: Power of Two has a cool-down of 180/160/140 seconds. Survivors can only be affected by one instance of Teamwork: Power of Two at a time. |
8 | B | Thalita |
|
Small Game |
Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres. Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token: Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °. |
7 | B | All |