Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Overzealous |
After cleansing a Totem, Overzealous activates: Increases your Repair speed by 6/7/8 percent if it was a Dull Totem. Increases your Repair speed by 12/14/16 percent if it was a Hex Totem. Overzealous deactivates when losing a Health State by any means. |
5 | C | Haddie |
|
Calm Spirit |
Prevents Crows from being alerted by your proximity and flying off, unless they are being stepped on. Suppresses the urge to scream from any cause at all times. Suppresses all noises related to unlocking Chests, and cleansing or blessing Totems. Reduces their Interaction speed by 40/35/30 percent. |
2 | D | Jake |
|
Soul Guard |
After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds. Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself. Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State. Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect. Soul Guard has a cool-down of 30 seconds. |
7 | D | Cheryl |
|
Rookie Spirit |
While repairing Generators, complete 5/4/3 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial: Once active, the Auras of any regressing Generators are revealed to you. |
7 | B | Leon |
|
Potential Energy |
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator. Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. |
6 | B | Vittorio |
|
Background Player |
When another Survivor is picked up, Background Player activates for the next 10 seconds: When you start running, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds. Background Player causes the Exhausted Status Effect for 60/50/40 seconds. Background Player cannot be used when Exhausted. |
1 | C | Renato |