Survivor Roulette

Select 4 Perks

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Stake Out

Page: 8

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Resurgence

Page: 7

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Unbreakable

Page: 8

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Potential Energy

Page: 6

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Breakout

Page: 2

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Balanced Landing

Page: 1

Perk Description Page Tier Survivor

Stake Out

Every 15 seconds you are within the Killers Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 percent.
Great Skill Checks do not consume any Tokens.

8 B David

Resurgence

After being unhooked or unhooking yourself, instantly gain 40/45/50 percent to your Healing progress.

7 B Jill

Unbreakable

Once per Trial, you can completely recover from the Dying State.

Your Recovery speed is increased by 25/30/35 percent.

8 B Bill

Potential Energy

After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:

Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens.
Missing Skill Checks results in losing some Tokens.
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

6 B Vittorio

Breakout

When within 6 metres of a carried Survivor, the following benefits apply:

Grants a 5/6/7 percent Haste Status Effect.
Increases the Wiggle speed of the carried Survivor by +20 percent.
Survivors can only be affected by one instance of Breakout at a time.

2 B Yui

Balanced Landing

When falling from great heights, you benefit from the following effects:

Reduces the Stagger duration by 75 percent.
Suppresses Grunts of Exertion from falling.
Upon landing, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds.
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

1 B Nea