Survivor Roulette

Select 4 Perks

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Saboteur

Page: 7

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Solidarity

Page: 7

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Quick and Quiet

Page: 6

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Dark Sense

Page: 3

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Teamwork: Collective Stealth

Page: 8

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Ace in the Hole

Page: 1

Perk Description Page Tier Survivor

Saboteur

Unlocks potential in your Aura-reading ability:
For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the pick-up location:

The Auras of regular Hooks are revealed to you in white.
The Auras of Scourge Hooks are revealed to you in yellow.
Unlocks the ability to sabotage Hooks without needing a Toolbox.

Sabotaging a Hook without a Toolbox takes 2.5 seconds.
The Sabotage action has a cool-down of 90/75/60 seconds.

7 B Jake

Solidarity

When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50 percent.

7 C Jane

Quick and Quiet

Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers.
Quick & Quiet has a cool-down of 30/25/20 seconds.

6 B Meg

Dark Sense

Unlocks potential in your Aura-reading ability:
Each time a Generatoris completed, Dark Sense activates:

The Aura of the Killer is revealed to you for 5/7/10 seconds, as soon as they come within 24 metres of you, after which Dark Sense deactivates.

3 C All

Teamwork: Collective Stealth

Whenever another Survivor finishes healing you, Teamwork: Collective Stealth activates and both you and the Survivor who healed you benefit from the following effect:

Suppresses your Scratch Marks for as long as you stay within 12 metres of one another or one of you loses a Health State.
Teamwork: Collective Stealth has a cool-down of 180/160/140 seconds.

Survivors can only be affected by one instance of Teamwork: Collective Stealth at a time.

8 D Renato

Ace in the Hole

When retrieving an Item from a Chest, there is a chance an Add-on will be attached to it.

100 percent chance for an Add-on of Very Rare Rarity or lower.
10/25/50 percent chance for a second Add-on of Uncommon Rarity or lower.
Ace in the Hole allows you to keep any Add-ons your Item has equipped upon escaping.

1 B Ace