Survivor Roulette

Select 4 Perks

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Repressed Alliance

Page: 6

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Hope

Page: 4

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Left Behind

Page: 5

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Desperate Measures

Page: 3

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Soul Guard

Page: 7

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Solidarity

Page: 7

Perk Description Page Tier Survivor

Repressed Alliance

After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates:

Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates.
The Aura of the blocked Generator is revealed to all Survivors in white.
Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

6 B Cheryl

Hope

As soon as the Exit Gates are powered, gain a 5/6/7 percent Haste Status Effect.

4 B All

Left Behind

When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24/28/32 metres.

5 C Bill

Desperate Measures

You refuse to fail, even during your darkest hour.
Increases your Action speeds in Healing and Unhooking by 10/12/14 percent for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 percent.

3 B Felix

Soul Guard

After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.

Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
Soul Guard allows you to completely recover from the Dying State when you are affected by the Cursed Status Effect.
Soul Guard has a cool-down of 30 seconds.

7 D Cheryl

Solidarity

When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50 percent.

7 C Jane