Survivor Roulette

Select 4 Perks

perk_img
Flashbang

Page: 4

perk_img
Red Herring

Page: 6

perk_img
Aftercare

Page: 1

perk_img
Residual Manifest

Page: 6

perk_img
Sprint Burst

Page: 7

perk_img
Alert

Page: 1

Perk Description Page Tier Survivor

Flashbang

After repairing Generators for a total of 70/60/50 percent, Flashbang activates:

Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade.
The Flashbang is left behind when escaping the Trial.

4 B Leon

Red Herring

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location.
Red Herring has a cool-down of 60/50/40 seconds.

6 C Zarina

Aftercare

Unlocks potential in your Aura-reading ability.
You see the Aura of the last 1/2/3 Survivor(s):

You have rescued from a Hook, or who have rescued you from a Hook.
You have completed a Healing action on, or who have completed a Healing action on you.
They also see your Aura.
All effects of Aftercare are reset upon being hooked by the Killer.

1 B Jeff

Residual Manifest

After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds.
Residual Manifest grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Flashlight.

6 B Haddie

Sprint Burst

When starting to run, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds.
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
Sprint Burst cannot be used when Exhausted.

7 B Meg

Alert

Your acute senses are on high alert.
Whenever the Killer destroys a Pallet or a Breakable Wall, or damages a Generator, their Aura is revealed to you for 3/4/5 seconds.

1 B Feng