Survivor Roulette

Select 4 Perks

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Background Player

Page: 1

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Low Profile

Page: 5

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Blast Mine

Page: 1

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Deception

Page: 3

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Diversion

Page: 3

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Reassurance

Page: 6

Perk Description Page Tier Survivor

Background Player

When another Survivor is picked up, Background Player activates for the next 10 seconds:

When you start running, break into a sprint at 150 percent of your normal Running Movement speed for 4 seconds.
Background Player causes the Exhausted Status Effect for 60/50/40 seconds.

Background Player cannot be used when Exhausted.

1 C Renato

Low Profile

Whenever you are the only Survivor in the Trial, who is not either in the Dying State, hooked, or already dead, Low Profile activates:

Suppresses your Pools of Blood, Scratch Marks, and Grunts of Pain for 70/80/90 seconds.

5 B Ada

Blast Mine

After repairing Generators for a total of 50 percent, Blast Mine activates:

After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds.
The Aura of Trapped Generators are revealed in yellow to all Survivors.
When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby.
Blast Mine deactivates after triggering successfully or if the timer runs out.

1 B Jill

Deception

Interacting with a Locker while holding the Sprint button has the following effects:

You do not enter the Locker.
The Locker's doors swing open and close swiftly, feigning a Survivor entering it.
Triggers a Loud Noise Notification at the Locker's location, feigning a Survivor rushing to enter it.
Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds.
Deception has a cool-down of 60/50/40 seconds.

3 B Elodie

Diversion

After being within the Killer's Terror Radius for 40/35/30 seconds without being chased, Diversion activates:
Press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 metres from your location.
The distraction consists of the following:

Triggers a Loud Noise Notification.
Creates fake Scratch Marks.
Diversion deactivates after use and resets its timer.

3 C Adam

Reassurance

When within 6 metres of a hooked Survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds.
If the hooked Survivor has already entered the Struggle Phase, its Skill Checks are paused for that duration.
Reassurance can only be used once per Survivor per Hook Instance.

6 B Rebecca