Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Were Gonna Live Forever |
Increases your Healing speed by 100 percent when healing a dying Survivor. When performing any of the following actions, Were Gonna Live Forever gains 1 Token: Performing a Safe Hook Rescue Taking a Protection Hit for an injured Survivor. Stunning or Blinding the Killer to rescue a carried Survivor Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State |
8 | B | David |
|
Technician |
Failing a Skill Check while repairing: Prevents the Generator Explosion. Applies the default Regression penalty. Applies an additional Regression penalty of 5/4/3 percent. Technician reduces the audible range of your Generator-repairing noises by 8 metres. |
8 | D | Feng |
|
Overcome |
Whenever you become injured, you retain the Movement Speed burst for 2 additional seconds. Overcome causes the Exhausted Status Effect for 60/50/40 seconds. Overcome cannot be used when Exhausted. |
5 | B | Jonah |
|
Fast Track |
Whenever another Survivor is hooked, Fast Track gains 1/2/3 Tokens, up to a maximum of 9/18/27 Tokens. You consume all accumulated Tokens after a Great Skill Check on a Generator. Each Token grants a stack-able 1 percent Progression bonus in addition to the default Progression bonus for succeeding a Great Skill Check. |
3 | B | Yun-Jin |
|
Renewal |
When you heal another Survivor for the equivalent of 1 Health State, Renewal activates: The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Renewal deactivates. You are automatically healed 1 Health State after 28/24/20 seconds. While Renewal is active, the following conditions will deactivate it: Successfully being healed by Renewal. Being put into the Dying State before the timer elapses. Renewal does not activate if you already suffer from the Broken Status Effect. |
6 | B | All |
|
Small Game |
Receive an auditory warning upon looking in the direction of Totems in a 45 ° cone within 8/10/12 metres. Small Game has a cool-down of 14/12/10 seconds each time it activates. For each Dull or Hex Totem cleansed by any Player, Small Game gains 1 Token: Each Token decreases the Detection cones angle by 5 °, down to a minimum of 20 °. |
7 | B | All |