Survivor Roulette

Select 4 Perks

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Distortion

Page: 3

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Spine Chill

Page: 7

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Red Herring

Page: 6

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Power Struggle

Page: 6

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Bite the Bullet

Page: 1

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Lucky Break

Page: 5

Perk Description Page Tier Survivor

Distortion

You start the trial with 3 Tokens.
Whenever the Killer attempts to read your Aura, Distortion activates and 1 Token is consumed:

Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds.
Every 30 seconds you are within the Killer's Terror Radius, Distortion gains back 1 Token.

Distortion does not activate when you are in the Dying State.

Distortion cannot accumulate more Tokens than its initial count.

3 B Jeff

Spine Chill

Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon.
If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon.
If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect:

Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 percent.
This effect lingers for 0.5 seconds.

7 B All

Red Herring

After repairing a Generator for at least 3 seconds, its Aura is highlighted to you in yellow.

The Generator stays highlighted until it is either fully repaired, you start repairing another Generator, or enter a Locker.
Entering a Locker will trigger a Loud Noise Notification for the Killer at the highlighted Generators location.
Red Herring has a cool-down of 60/50/40 seconds.

6 C Zarina

Power Struggle

Reveals the Auras of available Pallets whenever you are in the Dying State.
While being carried by The Killer, reaching 25/20/15 percent Wiggling progression activates Power Struggle:

You can drop a nearby, standing Pallet to stun the Killer and escape their grasp.
Power Struggle deactivates after triggering successfully.

6 B Elodie

Bite the Bullet

When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed:

Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 percent.

1 B Leon

Lucky Break

Whenever you are in the Injured State, Lucky Break activates:

Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates.
Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are Healthy or in the Dying State.

5 B Yui