Survivor Roulette

Select 4 Perks

perk_img
Spine Chill

Page: 7

perk_img
Hyperfocus

Page: 4

perk_img
For the People

Page: 4

perk_img
Inner Healing

Page: 4

perk_img
Sole Survivor

Page: 7

perk_img
Breakout

Page: 2

Perk Description Page Tier Survivor

Spine Chill

Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon.
If there is a Terror Radius present, Spine Chill will reveal its intensity using its icon.
If the Killer is within range and looking at you with a clear line of sight, you benefit from the following effect:

Increases your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 percent.
This effect lingers for 0.5 seconds.

7 B All

Hyperfocus

After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:

Increases the Skill Check Trigger odds by +4 percent per Token.
Increases the Skill Check Rotation speed by +4 percent per Token.
Increases the Skill Check Bonus progression by 10/20/30 percent of its base value per Token.
Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.

4 B Rebecca

For the People

While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:

Trades 1 Health State with the other Survivor.
Heals a Survivor from the Dying State to the Injured State.
Heals a Survivor from the Injured State to Healthy.
You become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds.
You become the Killers Obsession, if not already.
Lowers the odds of becoming the Killers initial Obsession by -100 percent.
The Killer can only be obsessed with Survivor at a time.

4 B Zarina

Inner Healing

Each time you cleanse a Totem, Inner Healing activates:

You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.
Inner Healing does not activate if you currently suffer from the Broken Status Effect.

4 B All

Sole Survivor

Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:

Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura, up to a maximum of 60/66/72 metres.
Once you are the last Survivor standing, you benefit from the following effects:

Increases your Repair speed of Generators by +75 percent.
Increases your Opening speed of the Exit Gates and the Hatch by +50 percent.
Increases the odds of becoming the Killers initial Obsession by +100 percent.

The Killer can only be obsessed with Survivor at a time.

7 B Laurie

Breakout

When within 6 metres of a carried Survivor, the following benefits apply:

Grants a 5/6/7 percent Haste Status Effect.
Increases the Wiggle speed of the carried Survivor by +20 percent.
Survivors can only be affected by one instance of Breakout at a time.

2 B Yui