Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Stake Out |
Every 15 seconds you are within the Killers Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens. When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of 1 percent. Great Skill Checks do not consume any Tokens. |
8 | B | David |
|
Resurgence |
After being unhooked or unhooking yourself, instantly gain 40/45/50 percent to your Healing progress. |
7 | B | Jill |
|
Unbreakable |
Once per Trial, you can completely recover from the Dying State. Your Recovery speed is increased by 25/30/35 percent. |
8 | B | Bill |
|
Potential Energy |
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator. Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. |
6 | B | Vittorio |
|
Breakout |
When within 6 metres of a carried Survivor, the following benefits apply: Grants a 5/6/7 percent Haste Status Effect. Increases the Wiggle speed of the carried Survivor by +20 percent. Survivors can only be affected by one instance of Breakout at a time. |
2 | B | Yui |
|
Balanced Landing |
When falling from great heights, you benefit from the following effects: Reduces the Stagger duration by 75 percent. Suppresses Grunts of Exertion from falling. Upon landing, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds. Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds. Balanced Landing cannot be used when Exhausted. |
1 | B | Nea |