Survivor Roulette

Select 4 Perks

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Renewal

Page: 6

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Distortion

Page: 3

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Borrowed Time

Page: 2

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Aftercare

Page: 1

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Urban Evasion

Page: 8

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Potential Energy

Page: 6

Perk Description Page Tier Survivor

Renewal

When you heal another Survivor for the equivalent of 1 Health State, Renewal activates:
The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Renewal deactivates.
You are automatically healed 1 Health State after 28/24/20 seconds.
While Renewal is active, the following conditions will deactivate it:

Successfully being healed by Renewal.
Being put into the Dying State before the timer elapses.
Renewal does not activate if you already suffer from the Broken Status Effect.

6 B All

Distortion

You start the trial with 3 Tokens.
Whenever the Killer attempts to read your Aura, Distortion activates and 1 Token is consumed:

Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds.
Every 30 seconds you are within the Killer's Terror Radius, Distortion gains back 1 Token.

Distortion does not activate when you are in the Dying State.

Distortion cannot accumulate more Tokens than its initial count.

3 B Jeff

Borrowed Time

Survivors you unhook benefit from the following effects:

Extends the duration of their Endurance Status Effect by 6/8/10 seconds.
Extends the duration of their Haste Status Effect by 10 seconds.

2 B Bill

Aftercare

Unlocks potential in your Aura-reading ability.
You see the Aura of the last 1/2/3 Survivor(s):

You have rescued from a Hook, or who have rescued you from a Hook.
You have completed a Healing action on, or who have completed a Healing action on you.
They also see your Aura.
All effects of Aftercare are reset upon being hooked by the Killer.

1 B Jeff

Urban Evasion

Increases your Crouching Movement speed by 90/95/100 percent.

8 C Nea

Potential Energy

After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy:

Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator.
Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens.
Missing Skill Checks results in losing some Tokens.
While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy.

Potential Energy loses all Tokens and deactivates upon losing a Health State.

6 B Vittorio