Survivor Roulette

Select 4 Perks

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Inner Healing

Page: 4

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Flashbang

Page: 4

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Balanced Landing

Page: 1

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Kinship

Page: 4

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For the People

Page: 4

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Built to Last

Page: 2

Perk Description Page Tier Survivor

Inner Healing

Each time you cleanse a Totem, Inner Healing activates:

You are automatically healed 1 Health State when hiding inside a Locker for 10/9/8 seconds while injured or suffering from the Deep Wound Status Effect.
Inner Healing does not activate if you currently suffer from the Broken Status Effect.

4 B All

Flashbang

After repairing Generators for a total of 70/60/50 percent, Flashbang activates:

Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade.
The Flashbang is left behind when escaping the Trial.

4 B Leon

Balanced Landing

When falling from great heights, you benefit from the following effects:

Reduces the Stagger duration by 75 percent.
Suppresses Grunts of Exertion from falling.
Upon landing, break into a sprint at 150 percent of your normal Running Movement speed for 3 seconds.
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds.
Balanced Landing cannot be used when Exhausted.

1 B Nea

Kinship

While you are on the Hook in the Struggle Phase, Kinship activates:

If another Survivor is within 16 metres of your Hook while Kinship is active, the Struggle Phase timer is paused for 26/30/34 seconds.

4 B All

For the People

While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:

Trades 1 Health State with the other Survivor.
Heals a Survivor from the Dying State to the Injured State.
Heals a Survivor from the Injured State to Healthy.
You become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds.
You become the Killers Obsession, if not already.
Lowers the odds of becoming the Killers initial Obsession by -100 percent.
The Killer can only be obsessed with Survivor at a time.

4 B Zarina

Built to Last

Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item will replenish its Charges to 99 percent.
Each use of Built to Last reduces this percentage by -33 percent.

2 D Felix