Survivor Roulette

Select 4 Perks

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Adrenaline

Page: 1

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Plunderers Instinct

Page: 6

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Well Make It

Page: 8

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Autodidact

Page: 1

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Unbreakable

Page: 8

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Prove Thyself

Page: 6

Perk Description Page Tier Survivor

Adrenaline

Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 percent of your normal Running Movement speed for 5 seconds.
Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

1 B Meg

Plunderers Instinct

Unlocks potential in your Aura-reading ability:
The Auras of closed Chests and dropped Items in the environment within 16/24/32 metres of your location are revealed to you.
Grants a considerably better chance at finding an Item of a higher Rarity from Chests.

6 B All

Well Make It

Increases your Altruistic Healing speed by 100 percent for the next 30/60/90 seconds whenever you rescue another Survivor from a Hook.

8 B All

Autodidact

You start the Trial with a Progression penalty of -25 percent for succeeding a Good Skill Check while healing another Survivor.
Succeeding a Good Skill Check while healing another Survivor grants 1 Token, up to a maximum of 3/4/5 Tokens.
Each Token grants a stack-able Progression bonus of +15 percent for succeeding a Good Skill Check while healing another Survivor.
Suppresses Great Skill Checks while healing another Survivor.
Autodidact remains inactive while healing another Survivor using a Med-Kit.

1 C Adam

Unbreakable

Once per Trial, you can completely recover from the Dying State.

Your Recovery speed is increased by 25/30/35 percent.

8 B Bill

Prove Thyself

Increases your Repair speed by +15 percent for each other Survivor within 4 metres of your location, up to a maximum of +45 percent.
This effect is also applied to all other Survivors within that range.
Grants 50/75/100 percent bonus Bloodpoints for Co-operative actions.
Survivors can only be affected by one instance of Prove Thyself at a time.

6 A Dwight