Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Parental Guidance |
After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds. |
5 | B | Yoichi |
|
Decisive Strike |
After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds. Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered. Increases the odds of becoming the Killer's initial Obsession by +100 percent. The Killer can only be obsessed with Survivor at a time. |
3 | B | Laurie |
|
Adrenaline |
Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 percent of your normal Running Movement speed for 5 seconds. Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds. |
1 | B | Meg |
|
Breakout |
When within 6 metres of a carried Survivor, the following benefits apply: Grants a 5/6/7 percent Haste Status Effect. Increases the Wiggle speed of the carried Survivor by +20 percent. Survivors can only be affected by one instance of Breakout at a time. |
2 | B | Yui |
|
Pharmacy |
Whenever you are in the Injured State, Pharmacy activates: Increases the Unlocking speed of Chests by 40/60/80 percent. Reduces the Hearing range of noises related to Unlocking by -8 metres. Guarantees an Emergency Med-Kit when unlocking a Chest. |
5 | B | Quentin |
|
Blast Mine |
After repairing Generators for a total of 50 percent, Blast Mine activates: After repairing a Generator for at least 3 seconds, press the Active Ability button to install a Trap, which stays active for 40/45/50 seconds. The Aura of Trapped Generators are revealed in yellow to all Survivors. When the Killer damages a Trapped Generator, the Trap explodes, stunning them and blinding anyone nearby. Blast Mine deactivates after triggering successfully or if the timer runs out. |
1 | B | Jill |