Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Sole Survivor |
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens: Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura, up to a maximum of 60/66/72 metres. Once you are the last Survivor standing, you benefit from the following effects: Increases your Repair speed of Generators by +75 percent. Increases your Opening speed of the Exit Gates and the Hatch by +50 percent. Increases the odds of becoming the Killers initial Obsession by +100 percent. The Killer can only be obsessed with Survivor at a time. |
7 | B | Laurie |
|
Desperate Measures |
You refuse to fail, even during your darkest hour. Increases your Action speeds in Healing and Unhooking by 10/12/14 percent for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 percent. |
3 | B | Felix |
|
No Mither |
You suffer from the Broken Status Effect for the entire Trial, but benefit from the following effects: Pools of Blood are suppressed. When injured or dying, Grunts of Pain are reduced by 25/50/75 percent. Your Recovery speed is increased by 15/20/25 percent. You can recover fully from the Dying State. |
5 | C | David |
|
Bite the Bullet |
When healing yourself or another Survivor, Grunts of Pain and all noises related to the Healing action are suppressed: Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1 percent. |
1 | B | Leon |
|
Quick and Quiet |
Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers. Quick & Quiet has a cool-down of 30/25/20 seconds. |
6 | B | Meg |
|
Potential Energy |
After repairing Generators for a total of 12/10/8 uninterrupted seconds, press the Active Ability button to activate Potential Energy: Continuing to repair the Generator will charge Potential Energy instead of progressing the Generator. Converts 1.5 percent of Repair progression into 1 Token, up to a maximum of 20 Tokens. Missing Skill Checks results in losing some Tokens. While Potential Energy has at least 1 Token, press the Active Ability button while repairing a Generator to instantly progress it by 1 percent per Token, consuming all remaining Tokens and deactivating Potential Energy. Potential Energy loses all Tokens and deactivates upon losing a Health State. |
6 | B | Vittorio |