Survivor Roulette
| Perk | Description | Page | Tier | Survivor |
|---|---|---|---|---|
|
Sole Survivor |
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens: Each Token grants a stack-able radius of 20/22/24 metres within which the Killer is unable to read your Aura, up to a maximum of 60/66/72 metres. Once you are the last Survivor standing, you benefit from the following effects: Increases your Repair speed of Generators by +75 percent. Increases your Opening speed of the Exit Gates and the Hatch by +50 percent. Increases the odds of becoming the Killers initial Obsession by +100 percent. The Killer can only be obsessed with Survivor at a time. |
7 | B | Laurie |
|
Cut Loose |
After performing a rushed vault in a Chase, Cut Loose activates for the next 4/5/6 seconds: Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault. Successfully performing a rushed vault while Cut Loose is active resets the timer. Cut Loose has a cool-down of 45 seconds. |
3 | B | Thalita |
|
Borrowed Time |
Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds. Extends the duration of their Haste Status Effect by 10 seconds. |
2 | B | Bill |
|
Flashbang |
After repairing Generators for a total of 70/60/50 percent, Flashbang activates: Enter a Locker while empty-handed and press the Ability button to craft a Flash Grenade. The Flashbang is left behind when escaping the Trial. |
4 | B | Leon |
|
Reassurance |
When within 6 metres of a hooked Survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds. If the hooked Survivor has already entered the Struggle Phase, its Skill Checks are paused for that duration. Reassurance can only be used once per Survivor per Hook Instance. |
6 | B | Rebecca |
|
Deception |
Interacting with a Locker while holding the Sprint button has the following effects: You do not enter the Locker. The Locker's doors swing open and close swiftly, feigning a Survivor entering it. Triggers a Loud Noise Notification at the Locker's location, feigning a Survivor rushing to enter it. Suppresses the creation of Scratch Marks and Pools of Blood for 3 seconds. Deception has a cool-down of 60/50/40 seconds. |
3 | B | Elodie |