Killer Roulette

The 4 perks below have been randomly selected.

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Hangmans Trick

Page: 3

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Lightborn

Page: 5

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Claustrophobia

Page: 11

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Hex: Plaything

Page: 4

Perk Description Page Tier Killer

Hangmans Trick

Gain a notification when a Survivor begins sabotaging a hook.

While carrying a Survivor, see the aura of any survivor within 6 meters of a hook.

3 D The Pig

Lightborn

The Auras of Survivors attempting to blind you with a Flashlight are revealed to you for 6/8/10 seconds.
Lightborn grants immunity from being blinded by Flashlights, Firecrackers, Flashbangs, or Blast Mines.

5 B The Hillbilly

Claustrophobia

Each time a generator is repaired, all windows and vault locations within 32 meters of it are blocked for all Survivors for the next 30 seconds.

11 D None

Hex: Plaything

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters.
The Hex effects persist until its Hex Totem is cleansed.

4 A The Cenobite