Killer Roulette
The 4 perks below have been randomly selected.
Eruption
Page: 2
Agitation
Page: 1
Nowhere to Hide
Page: 5
Hex: Plaything
Page: 4
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Eruption |
After damaging a generator, its aura is highlighted in yellow. Whenever a Survivor enters the dying state, every affected generator explodes, losing 10percent worth of progress, and starts to regress. Any Survivor repairing a generator when it explodes will scream and reveal their aura for 12 seconds. Eruption has a cooldown of 30 seconds. |
2 | B | The Nemesis |
|
Agitation |
While carrying a Survivor, increase your Carrying Movement speed by 6/12/18percent. Increases your Terror Radius by 12 meters. |
1 | B | The Trapper |
|
Nowhere to Hide |
Performing the Damage Generator Action on a Generator triggers Nowhere to Hide: The Auras of all Survivors within 24 meters of your position are revealed to you for 3/4/5 seconds. |
5 | A | The Knight |
|
Hex: Plaything |
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed. For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem. The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters. The Hex effects persist until its Hex Totem is cleansed. |
4 | A | The Cenobite |