Killer Roulette
The 4 perks below have been randomly selected.
Hex: Plaything
Page: 4
Forced Penance
Page: 3
Lethal Pursuer
Page: 5
Insidious
Page: 4
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Hex: Plaything |
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed. For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem. The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters. The Hex effects persist until its Hex Totem is cleansed. |
4 | A | The Cenobite |
|
Forced Penance |
Survivors who take a protecti0on hit are inflicted with the Broken status effect for 80 seconds. Broken prevents Survivors from being healed. |
3 | B | The Excecutioner |
|
Lethal Pursuer |
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. Extends the duration of a Survivors Aura being revealed to you by +2 seconds. Lethal Pursuer benefits from its own effect. |
5 | A | The Nemesis |
|
Insidious |
Grants the Undetectable Status Effect after standing still for 4/3/2 seconds and until you are moving again. |
4 | B | None |