Killer Roulette

The 4 perks below have been randomly selected.

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Hex: No One Escapes Death

Page: 3

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Overcharge

Page: 5

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Hoarder

Page: 4

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Hex: Face The Darkness

Page: 3

Perk Description Page Tier Killer

Hex: No One Escapes Death

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:

Increases your Movement speed by 2/3/4 percent.
Survivors suffer from a permanent Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 meters and gradually expands that range to 24 meters over the course of 30 seconds.

The Hex effects persist until its Hex Totem is cleansed.

3 B None

Overcharge

Performing the Damage Generator Action on a Generator applies Overcharge:

The next Survivor interacting with that Generator is faced with a difficult Skill Check.
Failing the Skill Check results in an immediate Progression loss of 3/4/5 percent.
Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding.
After Overcharge is applied to a Generator, the following effect applies:

Increases the Regression speed from 75 percent to 200 percent over the next 30 seconds.

5 B The Doctor

Hoarder

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 meters of your location:

Unlocks a Chest.
Picks up any Item, including Limited Items.
Hoarder spawns 2 additional chests in the Trial.

4 D The Twins

Hex: Face The Darkness

Injuring a Survivor by any means lights a Dull Totem, activating the Hex.

While the Hex is active, all other Survivors outside of your Terror Radius will scream every 25 seconds, revealing their positions and auras for 2 seconds.

If the Hex totem is cleansed, this perk is permanently disabled.

3 B The Knight