Killer Roulette

The 4 perks below have been randomly selected.

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Eruption

Page: 2

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Agitation

Page: 1

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Nowhere to Hide

Page: 5

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Hex: Plaything

Page: 4

Perk Description Page Tier Killer

Eruption

After damaging a generator, its aura is highlighted in yellow.

Whenever a Survivor enters the dying state, every affected generator explodes, losing 10percent worth of progress, and starts to regress.

Any Survivor repairing a generator when it explodes will scream and reveal their aura for 12 seconds.

Eruption has a cooldown of 30 seconds.

2 B The Nemesis

Agitation

While carrying a Survivor, increase your Carrying Movement speed by 6/12/18percent.  Increases your Terror Radius by 12 meters.

1 B The Trapper

Nowhere to Hide

Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:

The Auras of all Survivors within 24 meters of your position are revealed to you for 3/4/5 seconds.

5 A The Knight

Hex: Plaything

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters.
The Hex effects persist until its Hex Totem is cleansed.

4 A The Cenobite