Killer Roulette
The 4 perks below have been randomly selected.
Hangmans Trick
Page: 3
Lightborn
Page: 5
Claustrophobia
Page: 11
Hex: Plaything
Page: 4
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Hangmans Trick |
Gain a notification when a Survivor begins sabotaging a hook. While carrying a Survivor, see the aura of any survivor within 6 meters of a hook. |
3 | D | The Pig |
|
Lightborn |
The Auras of Survivors attempting to blind you with a Flashlight are revealed to you for 6/8/10 seconds. Lightborn grants immunity from being blinded by Flashlights, Firecrackers, Flashbangs, or Blast Mines. |
5 | B | The Hillbilly |
|
Claustrophobia |
Each time a generator is repaired, all windows and vault locations within 32 meters of it are blocked for all Survivors for the next 30 seconds. |
11 | D | None |
|
Hex: Plaything |
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed. For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem. The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters. The Hex effects persist until its Hex Totem is cleansed. |
4 | A | The Cenobite |