Killer Roulette

The 4 perks below have been randomly selected.

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Lethal Pursuer

Page: 5

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Hex: No One Escapes Death

Page: 3

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Thrilling Tremors

Page: 7

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Dragons Grip

Page: 2

Perk Description Page Tier Killer

Lethal Pursuer

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
Extends the duration of a Survivors Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.

5 A The Nemesis

Hex: No One Escapes Death

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:

Increases your Movement speed by 2/3/4 percent.
Survivors suffer from a permanent Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 meters and gradually expands that range to 24 meters over the course of 30 seconds.

The Hex effects persist until its Hex Totem is cleansed.

3 B None

Thrilling Tremors

After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

The Auras of blocked Generators are highlighted to you in white.
Thrilling Tremors has a cool-down of 100/80/60 seconds.

7 B Ghost Face

Dragons Grip

After damaging a generator, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted with the Exposed status effect for 60 seconds.

Dragons Grip has a cooldown of 80 seconds.

Exposed Survivors will be downed by basic attacks even if uninjured.

2 B The Blight