Killer Roulette
The 4 perks below have been randomly selected.
Hex: Huntress Lullaby
Page: 3
Hex: No One Escapes Death
Page: 3
Dragons Grip
Page: 2
Franklins Demise
Page: 3
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Hex: Huntress Lullaby |
"Survivors receive a 2/4/6 percent Regression penalty on Failed Skill Checks for Repair and Healing actions. Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks: 1 Token: shortens the time between the Warning sound and the Skill check by -14 percent. 2 Tokens: shortens the time between the Warning sound and the Skill check by -28 percent. 3 Tokens: shortens the time between the Warning sound and the Skill check by -42 percent. 4 Tokens: shortens the time between the Warning sound and the Skill check by -56 percent. 5 Tokens: disables the Warning sound. The Hex effects persist until its Hex Totem is cleansed." |
3 | C | The Huntress |
|
Hex: No One Escapes Death |
Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it: Increases your Movement speed by 2/3/4 percent. Survivors suffer from a permanent Exposed Status Effect. Hex: No One Escapes Death remains inactive if no Dull Totems are available. Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 meters and gradually expands that range to 24 meters over the course of 30 seconds. The Hex effects persist until its Hex Totem is cleansed. |
3 | B | None |
|
Dragons Grip |
After damaging a generator, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted with the Exposed status effect for 60 seconds. Dragons Grip has a cooldown of 80 seconds. Exposed Survivors will be downed by basic attacks even if uninjured. |
2 | B | The Blight |
|
Franklins Demise |
Your basic attacks make Survivors drop their item on impact. While on the ground, it takes up to 90 seconds for the item to lose all of its charges if it is not picked up. Reveal items on the ground within 32 meters with a white aura. The aura will slowly fade to red until the item is empty of charges. |
3 | B | The Cannibal |