Killer Roulette
The 4 perks below have been randomly selected.
Hex: No One Escapes Death
Page: 3
Zanshin Tactics
Page: 8
Territorial Imperative
Page: 7
Im All Ears
Page: 4
Perk | Description | Page | Tier | Killer |
---|---|---|---|---|
Hex: No One Escapes Death |
Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it: Increases your Movement speed by 2/3/4 percent. Survivors suffer from a permanent Exposed Status Effect. Hex: No One Escapes Death remains inactive if no Dull Totems are available. Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 meters and gradually expands that range to 24 meters over the course of 30 seconds. The Hex effects persist until its Hex Totem is cleansed. |
3 | B | None |
Zanshin Tactics |
The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters. |
8 | C | The Oni |
Territorial Imperative |
The Aura of a Survivor entering the Basement when you are at least 32 meters away is revealed to you for 3 seconds. Territorial Imperative has a cool-down of 30/25/20 seconds. |
7 | F | The Huntress |
Im All Ears |
Any Survivor performing a rushed action within 48 meters of your location has their Aura revealed to you for 6 seconds. Im All Ears can only be triggered once every 60/50/40 seconds. |
4 | B | Ghost Face |