Killer Roulette
The 4 perks below have been randomly selected.
Spirit Fury
Page: 7
No Way Out
Page: 5
Hex: Plaything
Page: 4
A Nurses Calling
Page: 1
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Spirit Fury |
After breaking 4/3/2 Pallets, Spirit Fury activates: The next time you are stunned by a Pallet, The Entity instantly breaks it. The normal Stun penalty still applies. Spirit Fury deactivates after applying its effect. |
7 | B | The Spirit |
|
No Way Out |
For each Survivor you hook for the first time, No Way Out gains 1 Token. Once the Exit Gates have been powered, No Way Out activates: When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds. |
5 | A | The Trickster |
|
Hex: Plaything |
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed. For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem. The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters. The Hex effects persist until its Hex Totem is cleansed. |
4 | A | The Cenobite |
|
A Nurses Calling |
The Auras of Survivors, who are healing or being healed, are revealed to you when they are within a range of 20/24/28 meters. |
1 | B | The Nurse |