Killer Roulette
The 4 perks below have been randomly selected.
Territorial Imperative
Page: 7
Fearmonger
Page: 2
Hex: Plaything
Page: 4
Oppression
Page: 5
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Territorial Imperative |
The Aura of a Survivor entering the Basement when you are at least 32 meters away is revealed to you for 3 seconds. Territorial Imperative has a cool-down of 30/25/20 seconds. |
7 | F | The Huntress |
|
Fearmonger |
Any Survivor repairing a generator suffers from the Blindness and Exhausted status effect. If the Survivor is already Exhausted, their status effects timer will be paused. Both status effects linger for 5 seconds after stopping repairs. |
2 | B | None |
|
Hex: Plaything |
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed. For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem. The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters. The Hex effects persist until its Hex Totem is cleansed. |
4 | A | The Cenobite |
|
Oppression |
Performing the Damage Generator Action on a Generator activates Oppression: Causes up to 3 additional Generators to also start regressing. Triggers a difficult Skill Check on all Survivors currently repairing one of those Generators. Oppression has a cool-down of 120/100/80 seconds. |
5 | B | The Twins |