Killer Roulette
The 4 perks below have been randomly selected.
Bloodhound
Page: 1
Hex: Plaything
Page: 4
Agitation
Page: 1
Whispers
Page: 7
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Bloodhound |
Fresh blood marks are considerably more discernible than normal and can be tracked for 4 seconds longer than normal. |
1 | D | The Wraith |
|
Hex: Plaything |
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed. For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem. The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters. The Hex effects persist until its Hex Totem is cleansed. |
4 | A | The Cenobite |
|
Agitation |
While carrying a Survivor, increase your Carrying Movement speed by 6/12/18percent. Increases your Terror Radius by 12 meters. |
1 | B | The Trapper |
|
Whispers |
You hear the sporadic whispers of the Entity whenever at least one Survivor is within 48/40/32 meters of your location. |
7 | B | None |