Killer Roulette
The 4 perks below have been randomly selected.
Hex: Face The Darkness
Page: 3
Lightborn
Page: 5
Oppression
Page: 5
Hex: Ruin
Page: 4
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Hex: Face The Darkness |
Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 25 seconds, revealing their positions and auras for 2 seconds. If the Hex totem is cleansed, this perk is permanently disabled. |
3 | B | The Knight |
|
Lightborn |
The Auras of Survivors attempting to blind you with a Flashlight are revealed to you for 6/8/10 seconds. Lightborn grants immunity from being blinded by Flashlights, Firecrackers, Flashbangs, or Blast Mines. |
5 | B | The Hillbilly |
|
Oppression |
Performing the Damage Generator Action on a Generator activates Oppression: Causes up to 3 additional Generators to also start regressing. Triggers a difficult Skill Check on all Survivors currently repairing one of those Generators. Oppression has a cool-down of 120/100/80 seconds. |
5 | B | The Twins |
|
Hex: Ruin |
Survivors cleansing or blessing any Totem suffer from the Oblivious Status Effect for 35/40/45 seconds. After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for 15 seconds. The Hex effects persist until its Hex Totem is cleansed. |
4 | B | The Hag |