Killer Roulette

The 4 perks below have been randomly selected.

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Hex: No One Escapes Death

Page: 3

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Zanshin Tactics

Page: 8

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Territorial Imperative

Page: 7

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Im All Ears

Page: 4

Perk Description Page Tier Killer

Hex: No One Escapes Death

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it:

Increases your Movement speed by 2/3/4 percent.
Survivors suffer from a permanent Exposed Status Effect.
Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 meters and gradually expands that range to 24 meters over the course of 30 seconds.

The Hex effects persist until its Hex Totem is cleansed.

3 B None

Zanshin Tactics

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

8 C The Oni

Territorial Imperative

The Aura of a Survivor entering the Basement when you are at least 32 meters away is revealed to you for 3 seconds.
Territorial Imperative has a cool-down of 30/25/20 seconds.

7 F The Huntress

Im All Ears

Any Survivor performing a rushed action within 48 meters of your location has their Aura revealed to you for 6 seconds.
Im All Ears can only be triggered once every 60/50/40 seconds.

4 B Ghost Face