Killer Roulette
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Hex: Plaything |
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed. For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem. The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters. The Hex effects persist until its Hex Totem is cleansed. |
4 | A | The Cenobite |
|
Hex: Undying |
The Auras of Survivors within 2/3/4 meters of any Dull Totem are revealed to you. When another Perks Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead. The Hex effects persist until its Hex Totem is cleansed. |
4 | B | The Blight |
|
Forced Penance |
Survivors who take a protecti0on hit are inflicted with the Broken status effect for 80 seconds. Broken prevents Survivors from being healed. |
3 | B | The Excecutioner |
|
Iron Grasp |
While carrying a Survivor you benefit from the following effects: Decreases Wiggle effects, which cause you to strafe sideways, by 75 percent. Increases Wiggle duration by 4/8/12 percent. |
4 | B | None |
|
Hex: Pentimento |
You see the Auras of cleansed Totems. You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem. For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect: 1 Totem: Decreases all Survivors Repair speed by 20/25/30 percent. 2 Totems: Decreases all Survivors Healing speed by 20/25/30 percent. 3 Totems: Decreases all Survivors Recovery speed from being downed by 20/25/30 percent. 4 Totems: Decreases all Survivors Exit Gate Opening speed by 20/25/30 percent. 5 Totems: All Totems are permanently blocked by The Entity. When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled. |
4 | B | The Artist |
|
Overcharge |
Performing the Damage Generator Action on a Generator applies Overcharge: The next Survivor interacting with that Generator is faced with a difficult Skill Check. Failing the Skill Check results in an immediate Progression loss of 3/4/5 percent. Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding. After Overcharge is applied to a Generator, the following effect applies: Increases the Regression speed from 75 percent to 200 percent over the next 30 seconds. |
5 | B | The Doctor |