Killer Roulette

Select 4 Perks

perk_img
Iron Grasp

Page: 4

perk_img
Fire Up

Page: 3

perk_img
Hex: Plaything

Page: 4

perk_img
Jolt

Page: 5

perk_img
Shadowborn

Page: 6

perk_img
Septic Touch

Page: 6

Perk Description Page Tier Killer

Iron Grasp

While carrying a Survivor you benefit from the following effects:

Decreases Wiggle effects, which cause you to strafe sideways, by 75 percent.
Increases Wiggle duration by 4/8/12 percent.

4 B None

Fire Up

Each time the Survivors complete repairs on a generator, Fire Up grows in power.

For each generator completed, gain a 4percent stackable buff that grants a speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls for the remainder of the trial.

3 B The Nightmare

Hex: Plaything

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters.
The Hex effects persist until its Hex Totem is cleansed.

4 A The Cenobite

Jolt

When you put a Survivor into the Dying State with your Basic Attack, all Generators within 32 metres of you instantly explode and start regressing.

Applies an immediate Progression penalty of 6/7/8 percent.

5 A None

Shadowborn

Increases your Field of View by 9/12/15 °.
Field of View gains do not stack

6 B The Wraith

Septic Touch

Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects
These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

6 B The Dredge