Killer Roulette

Select 4 Perks

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Pop Goes The Weasel

Page: 6

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Hex: Retribution

Page: 4

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Septic Touch

Page: 6

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Gearhead

Page: 3

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Zanshin Tactics

Page: 8

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Nowhere to Hide

Page: 5

Perk Description Page Tier Killer

Pop Goes The Weasel

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

Performing the Damage Generator Action on a Generator instantly regresses it by -20 percent of its current Progression, after which normal Regression applies.

6 B The Clown

Hex: Retribution

Survivors cleansing or blessing any Totem suffer from the Oblivious Status Effect for 35/40/45 seconds.
After cleansing or blessing a Hex Totem, the Auras of all Survivors are revealed to you for 15 seconds.
The Hex effects persist until its Hex Totem is cleansed.

4 B The Deathslinger

Septic Touch

Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects
These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

6 B The Dredge

Gearhead

After a Survivor loses a health state, Gearhead activates.

While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, the perk deactivates and their aura is revealed to you for 10 seconds.

3 D The Deathslinger

Zanshin Tactics

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

8 C The Oni

Nowhere to Hide

Performing the Damage Generator Action on a Generator triggers Nowhere to Hide:

The Auras of all Survivors within 24 meters of your position are revealed to you for 3/4/5 seconds.

5 A The Knight