Killer Roulette
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Hex: No One Escapes Death |
Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it: Increases your Movement speed by 2/3/4 percent. Survivors suffer from a permanent Exposed Status Effect. Hex: No One Escapes Death remains inactive if no Dull Totems are available. Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 meters and gradually expands that range to 24 meters over the course of 30 seconds. The Hex effects persist until its Hex Totem is cleansed. |
3 | B | None |
|
Hex: Face The Darkness |
Injuring a Survivor by any means lights a Dull Totem, activating the Hex. While the Hex is active, all other Survivors outside of your Terror Radius will scream every 25 seconds, revealing their positions and auras for 2 seconds. If the Hex totem is cleansed, this perk is permanently disabled. |
3 | B | The Knight |
|
Hysteria |
Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious Status Effect for 20/25/30 seconds. Hysteria has a cool-down of 30 seconds. |
4 | C | The Nemesis |
|
Grim Embrace |
Each time a Survivor is hooked for the first time, you gain a token. Upon reaching 4 tokens Grim Embrace activates. The Entity blocks all generators for 40 seconds. The Obsessions aura is revealed to you for 5 seconds. |
3 | C | The Artist |
|
Pop Goes The Weasel |
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds: Performing the Damage Generator Action on a Generator instantly regresses it by -20 percent of its current Progression, after which normal Regression applies. |
6 | B | The Clown |
|
Whispers |
You hear the sporadic whispers of the Entity whenever at least one Survivor is within 48/40/32 meters of your location. |
7 | B | None |