Killer Roulette

Select 4 Perks

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Deathbound

Page: 2

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Hex: Pentimento

Page: 4

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Game Afoot

Page: 3

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Thwack

Page: 7

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Corrupt Intervention

Page: 1

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Blood Echo

Page: 1

Perk Description Page Tier Killer

Deathbound

When a Survivor heals another  Survivor for one health state at least 32 meters away from the Killer, the Survivor performing the healing action will scream, revealing their location and activating Deathbound for the next 60 seconds.  During that time, the Survivor will suffer from the Oblivious status effect when further than 8 meters away from the healed Survivor.

Oblivious prevents the Survivors from hearing or being affected by the Killers Terror Radious.

2 C The Executioner

Hex: Pentimento

You see the Auras of cleansed Totems.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

1 Totem: Decreases all Survivors Repair speed by 20/25/30 percent.
2 Totems: Decreases all Survivors Healing speed by 20/25/30 percent.
3 Totems: Decreases all Survivors Recovery speed from being downed by 20/25/30 percent.
4 Totems: Decreases all Survivors Exit Gate Opening speed by 20/25/30 percent.
5 Totems: All Totems are permanently blocked by The Entity.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

4 B The Artist

Game Afoot

While you are chasing the Obsession, this perk activates.

Damaging generators and breaking walls or pallets gives you a 5percent Haste Status for 10 seconds.

 Whenever you hit the Survivor with the total most time in chase with a basic attack, they become the obsession.

3 B Skull Merchant

Thwack

After hooking a Survivor, THWACK! activates:

The next time you break a Breakable Wall or a Pallet, all Survivors within 28/30/32 meters of your location will scream and reveal their Aura for 4 seconds.

7 B Skull Merchant

Corrupt Intervention

3 generators located furthest from you are blocked by The Entity for 120 seconds at the start of the trial.  Survivors cannot repair these generators for the duration.  Affected generators are highlighted by a white aura.

1 A The Plague

Blood Echo

When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhaustion status effect for 45 seconds.

Blood Echo has a cooldown of 60 seconds.

Exhausted prevents survivors from activating exhausting perks.
Hemorrhage regressing healing progress when not healing, and increases blood trails left by injured survivors.

1 C The Oni