Killer Roulette
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Forced Penance |
Survivors who take a protecti0on hit are inflicted with the Broken status effect for 80 seconds. Broken prevents Survivors from being healed. |
3 | B | The Excecutioner |
|
Monitor and Abuse |
Your base Terror Radius is increased by 8 meters. Whenever you are outside of a Chase, your Terror Radius is reduced by 16 metres while your Field of View is increased by 3/5/10 °. Field of View gains do not stack. |
5 | B | The Doctor |
|
Overcharge |
Performing the Damage Generator Action on a Generator applies Overcharge: The next Survivor interacting with that Generator is faced with a difficult Skill Check. Failing the Skill Check results in an immediate Progression loss of 3/4/5 percent. Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding. After Overcharge is applied to a Generator, the following effect applies: Increases the Regression speed from 75 percent to 200 percent over the next 30 seconds. |
5 | B | The Doctor |
|
Hex: No One Escapes Death |
Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: No One Escapes Death activates and lights it: Increases your Movement speed by 2/3/4 percent. Survivors suffer from a permanent Exposed Status Effect. Hex: No One Escapes Death remains inactive if no Dull Totems are available. Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the Aura of its Hex Totem to all Survivors within 4 meters and gradually expands that range to 24 meters over the course of 30 seconds. The Hex effects persist until its Hex Totem is cleansed. |
3 | B | None |
|
Eruption |
After damaging a generator, its aura is highlighted in yellow. Whenever a Survivor enters the dying state, every affected generator explodes, losing 10percent worth of progress, and starts to regress. Any Survivor repairing a generator when it explodes will scream and reveal their aura for 12 seconds. Eruption has a cooldown of 30 seconds. |
2 | B | The Nemesis |
|
Predator |
The Scratch Marks left by Survivors spawn slightly/moderately/considerably closer together. |
6 | F | The Wraith |