Killer Roulette
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Hex: Huntress Lullaby |
"Survivors receive a 2/4/6 percent Regression penalty on Failed Skill Checks for Repair and Healing actions. Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks: 1 Token: shortens the time between the Warning sound and the Skill check by -14 percent. 2 Tokens: shortens the time between the Warning sound and the Skill check by -28 percent. 3 Tokens: shortens the time between the Warning sound and the Skill check by -42 percent. 4 Tokens: shortens the time between the Warning sound and the Skill check by -56 percent. 5 Tokens: disables the Warning sound. The Hex effects persist until its Hex Totem is cleansed." |
3 | C | The Huntress |
|
Iron Grasp |
While carrying a Survivor you benefit from the following effects: Decreases Wiggle effects, which cause you to strafe sideways, by 75 percent. Increases Wiggle duration by 4/8/12 percent. |
4 | B | None |
|
Play With Your Food |
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds: Performing the Damage Generator Action on a Generator instantly regresses it by -20 percent of its current Progression, after which normal Regression applies. |
6 | B | The Shape |
|
Gearhead |
After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, the perk deactivates and their aura is revealed to you for 10 seconds. |
3 | D | The Deathslinger |
|
Hubris |
Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 10/15/20 seconds. Hubris has a cool-down of 20 seconds |
4 | B | The Knight |
|
Sloppy Butcher |
Wounds inflicted by Basic Attacks cause Survivors to suffer from the Hemorrhage and Mangled Status Effects: Increases the Bleeding frequency by 50/75/100 percent. Increases the Regression rate at which partial Healing Progression is lost through Haemorrhage by 15/20/25 percent. Both Status Effects are removed once the Survivor is fully healed. |
6 | A | None |