Killer Roulette

Select 4 Perks

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Hex: Plaything

Page: 4

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Hex: Undying

Page: 4

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Forced Penance

Page: 3

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Iron Grasp

Page: 4

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Hex: Pentimento

Page: 4

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Overcharge

Page: 5

Perk Description Page Tier Killer

Hex: Plaything

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters.
The Hex effects persist until its Hex Totem is cleansed.

4 A The Cenobite

Hex: Undying

The Auras of Survivors within 2/3/4 meters of any Dull Totem are revealed to you.

When another Perks Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
The Hex effects persist until its Hex Totem is cleansed.

4 B The Blight

Forced Penance

Survivors who take a protecti0on hit are inflicted with the Broken status effect for 80 seconds.

Broken prevents Survivors from being healed.

3 B The Excecutioner

Iron Grasp

While carrying a Survivor you benefit from the following effects:

Decreases Wiggle effects, which cause you to strafe sideways, by 75 percent.
Increases Wiggle duration by 4/8/12 percent.

4 B None

Hex: Pentimento

You see the Auras of cleansed Totems.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

1 Totem: Decreases all Survivors Repair speed by 20/25/30 percent.
2 Totems: Decreases all Survivors Healing speed by 20/25/30 percent.
3 Totems: Decreases all Survivors Recovery speed from being downed by 20/25/30 percent.
4 Totems: Decreases all Survivors Exit Gate Opening speed by 20/25/30 percent.
5 Totems: All Totems are permanently blocked by The Entity.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

4 B The Artist

Overcharge

Performing the Damage Generator Action on a Generator applies Overcharge:

The next Survivor interacting with that Generator is faced with a difficult Skill Check.
Failing the Skill Check results in an immediate Progression loss of 3/4/5 percent.
Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding.
After Overcharge is applied to a Generator, the following effect applies:

Increases the Regression speed from 75 percent to 200 percent over the next 30 seconds.

5 B The Doctor