Killer Roulette

Select 4 Perks

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Blood Warden

Page: 1

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Distressing

Page: 2

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Unnerving Presence

Page: 7

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Coup De Grace

Page: 2

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Hex: Haunted Ground

Page: 3

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Tinkerer

Page: 7

Perk Description Page Tier Killer

Blood Warden

As soon as an exit gate is opened, Blood Warden is activated.  The auras of any Survivors located within Exit areas are revealed to you.  Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 60 seconds.

1 B The Nightmare

Distressing

Your Terror Radius is increased by 26percent.  Gain 100percent more Bloodpoints for action in the Deviousness category.

2 C None

Unnerving Presence

Survivors repairing or healing within your Terror Radius suffer from the following effects:

Increases the Trigger odds of Skill Check by 10 percent.
Decreases the Success zone of Skill Checks by 40/50/60 percent.

7 C The Trapper

Coup De Grace

Each time a generator is completed, Coup de Grace grows in power.  Gain a token.

Consume one token to increase the distance of your next lunge attack by 80percent

2 C The Twins

Hex: Haunted Ground

Two trapped Hex Totems will spawn in the Trial Grounds.
When either Hex Totem is cleansed or blessed, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
The second Hex Totem will immediately turn into a Dull Totem.

3 B The Spirit

Tinkerer

Whenever a Generator is repaired to 70 percent, you benefit from the following effects:
Triggers a Loud Noise Notification for that Generator, revealing its location.
Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.

7 B The Hillbilly