Killer Roulette

Select 4 Perks

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Zanshin Tactics

Page: 8

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Leverage

Page: 5

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Overcharge

Page: 5

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Hex: Pentimento

Page: 4

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Blood Warden

Page: 1

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Tinkerer

Page: 7

Perk Description Page Tier Killer

Zanshin Tactics

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

8 C The Oni

Leverage

Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:

For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able 3/4/5 percent for the next 30 seconds, up to a maximum of 30/40/50 percent.

5 B Skull Merchant

Overcharge

Performing the Damage Generator Action on a Generator applies Overcharge:

The next Survivor interacting with that Generator is faced with a difficult Skill Check.
Failing the Skill Check results in an immediate Progression loss of 3/4/5 percent.
Succeeding the Skill Check grants no bonus Progression, but prevents the Generator from exploding.
After Overcharge is applied to a Generator, the following effect applies:

Increases the Regression speed from 75 percent to 200 percent over the next 30 seconds.

5 B The Doctor

Hex: Pentimento

You see the Auras of cleansed Totems.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

1 Totem: Decreases all Survivors Repair speed by 20/25/30 percent.
2 Totems: Decreases all Survivors Healing speed by 20/25/30 percent.
3 Totems: Decreases all Survivors Recovery speed from being downed by 20/25/30 percent.
4 Totems: Decreases all Survivors Exit Gate Opening speed by 20/25/30 percent.
5 Totems: All Totems are permanently blocked by The Entity.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

4 B The Artist

Blood Warden

As soon as an exit gate is opened, Blood Warden is activated.  The auras of any Survivors located within Exit areas are revealed to you.  Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 60 seconds.

1 B The Nightmare

Tinkerer

Whenever a Generator is repaired to 70 percent, you benefit from the following effects:
Triggers a Loud Noise Notification for that Generator, revealing its location.
Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.

7 B The Hillbilly