Killer Roulette

Select 4 Perks

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Iron Grasp

Page: 4

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Hex: Plaything

Page: 4

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Thwack

Page: 7

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Blood Warden

Page: 1

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Shattered Hope

Page: 6

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Mad Grit

Page: 5

Perk Description Page Tier Killer

Iron Grasp

While carrying a Survivor you benefit from the following effects:

Decreases Wiggle effects, which cause you to strafe sideways, by 75 percent.
Increases Wiggle duration by 4/8/12 percent.

4 B None

Hex: Plaything

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters.
The Hex effects persist until its Hex Totem is cleansed.

4 A The Cenobite

Thwack

After hooking a Survivor, THWACK! activates:

The next time you break a Breakable Wall or a Pallet, all Survivors within 28/30/32 meters of your location will scream and reveal their Aura for 4 seconds.

7 B Skull Merchant

Blood Warden

As soon as an exit gate is opened, Blood Warden is activated.  The auras of any Survivors located within Exit areas are revealed to you.  Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 60 seconds.

1 B The Nightmare

Shattered Hope

Instead of snuffing Boon Totems you destroy them.
Destroying a Boon Totem this way reveals the Auras of all Survivors that were within its range at that moment for 6/7/8 seconds.

6 C None

Mad Grit

While carrying a Survivor, you suffer no cool-down on missed attacks.
Successfully hitting a Survivor will pause the carried Survivors Wiggling Progression for 2/3/4 seconds.

5 B The Legion