Killer Roulette

Select 4 Perks

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Knock Out

Page: 5

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Gearhead

Page: 3

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Remember Me

Page: 6

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Pop Goes The Weasel

Page: 6

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Fire Up

Page: 3

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Unnerving Presence

Page: 7

Perk Description Page Tier Killer

Knock Out

Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.

For the next 15 seconds, the following effects apply to the dying Survivor:

Reduces their Field of View and causes them to be deafened.
Suffers from the Blindness Status Effect.
Reduces the Crawling speed by -50 percent.
Reduces the Recovery speed by -25 percent.

5 C The Cannibal

Gearhead

After a Survivor loses a health state, Gearhead activates.

While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, the perk deactivates and their aura is revealed to you for 10 seconds.

3 D The Deathslinger

Remember Me

"Each time the Obsession loses a Health State, Remember Me gains 1 Token:

Increases the Opening time of both Exit Gates by 4 seconds per Token, up to a maximum of 8/12/16 additional seconds.
The Obsession remains unaffected by this penalty.
You can only be obsessed with one Survivor at a time."

6 B The Nightmare

Pop Goes The Weasel

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

Performing the Damage Generator Action on a Generator instantly regresses it by -20 percent of its current Progression, after which normal Regression applies.

6 B The Clown

Fire Up

Each time the Survivors complete repairs on a generator, Fire Up grows in power.

For each generator completed, gain a 4percent stackable buff that grants a speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls for the remainder of the trial.

3 B The Nightmare

Unnerving Presence

Survivors repairing or healing within your Terror Radius suffer from the following effects:

Increases the Trigger odds of Skill Check by 10 percent.
Decreases the Success zone of Skill Checks by 40/50/60 percent.

7 C The Trapper