Killer Roulette

Select 4 Perks

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Pop Goes The Weasel

Page: 6

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Darkness Revealed

Page: 2

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Blood Warden

Page: 1

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Septic Touch

Page: 6

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Hex: The Third Seal

Page: 4

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Corrupt Intervention

Page: 1

Perk Description Page Tier Killer

Pop Goes The Weasel

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

Performing the Damage Generator Action on a Generator instantly regresses it by -20 percent of its current Progression, after which normal Regression applies.

6 B The Clown

Darkness Revealed

When you search a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 5 seconds.

This perk has a 30-second cooldown.

2 B The Dredge

Blood Warden

As soon as an exit gate is opened, Blood Warden is activated.  The auras of any Survivors located within Exit areas are revealed to you.  Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 60 seconds.

1 B The Nightmare

Septic Touch

Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects
These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

6 B The Dredge

Hex: The Third Seal

The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect.

The Hex effects persist until its Hex Totem is cleansed.

4 B The Hag

Corrupt Intervention

3 generators located furthest from you are blocked by The Entity for 120 seconds at the start of the trial.  Survivors cannot repair these generators for the duration.  Affected generators are highlighted by a white aura.

1 A The Plague