Killer Roulette

Select 4 Perks

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Hex: Plaything

Page: 4

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Agitation

Page: 1

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No Way Out

Page: 5

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Hex: Undying

Page: 4

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Bamboozle

Page: 1

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Sloppy Butcher

Page: 6

Perk Description Page Tier Killer

Hex: Plaything

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters.
The Hex effects persist until its Hex Totem is cleansed.

4 A The Cenobite

Agitation

While carrying a Survivor, increase your Carrying Movement speed by 6/12/18percent.  Increases your Terror Radius by 12 meters.

1 B The Trapper

No Way Out

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:

When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

5 A The Trickster

Hex: Undying

The Auras of Survivors within 2/3/4 meters of any Dull Totem are revealed to you.

When another Perks Hex Totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.
The Hex effects persist until its Hex Totem is cleansed.

4 B The Blight

Bamboozle

"After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
- Blocked Windows cannot be vaulted by Survivors."

1 A The Clown

Sloppy Butcher

Wounds inflicted by Basic Attacks cause Survivors to suffer from the Hemorrhage and Mangled Status Effects:

Increases the Bleeding frequency by 50/75/100 percent.
Increases the Regression rate at which partial Healing Progression is lost through Haemorrhage by 15/20/25 percent.
Both Status Effects are removed once the Survivor is fully healed.

6 A None