Killer Roulette

Select 4 Perks

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Lethal Pursuer

Page: 5

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Im All Ears

Page: 4

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Terminus

Page: 7

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Blood Warden

Page: 1

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Hex: The Third Seal

Page: 4

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Iron Grasp

Page: 4

Perk Description Page Tier Killer

Lethal Pursuer

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
Extends the duration of a Survivors Aura being revealed to you by +2 seconds.
Lethal Pursuer benefits from its own effect.

5 A The Nemesis

Im All Ears

Any Survivor performing a rushed action within 48 meters of your location has their Aura revealed to you for 6 seconds.
Im All Ears can only be triggered once every 60/50/40 seconds.

4 B Ghost Face

Terminus

Once the Exit Gates are powered, Terminus activates:

All Survivors, who are either injured, dying, or hooked, suffer from the Broken Status Effect until the Exit Gates are opened.
This effect lingers for an additional 20/25/30 seconds after the Exit Gates are open.

7 B The Mastermind

Blood Warden

As soon as an exit gate is opened, Blood Warden is activated.  The auras of any Survivors located within Exit areas are revealed to you.  Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 60 seconds.

1 B The Nightmare

Hex: The Third Seal

The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect.

The Hex effects persist until its Hex Totem is cleansed.

4 B The Hag

Iron Grasp

While carrying a Survivor you benefit from the following effects:

Decreases Wiggle effects, which cause you to strafe sideways, by 75 percent.
Increases Wiggle duration by 4/8/12 percent.

4 B None