Killer Roulette

Select 4 Perks

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Hex: Haunted Ground

Page: 3

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Im All Ears

Page: 4

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Hex: Crowd Control

Page: 3

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Fearmonger

Page: 2

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Hex: Plaything

Page: 4

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Oppression

Page: 5

Perk Description Page Tier Killer

Hex: Haunted Ground

Two trapped Hex Totems will spawn in the Trial Grounds.
When either Hex Totem is cleansed or blessed, all Survivors suffer from the Exposed Status Effect for 40/50/60 seconds.
The second Hex Totem will immediately turn into a Dull Totem.

3 B The Spirit

Im All Ears

Any Survivor performing a rushed action within 48 meters of your location has their Aura revealed to you for 6 seconds.
Im All Ears can only be triggered once every 60/50/40 seconds.

4 B Ghost Face

Hex: Crowd Control

The Entity blocks a window for 20 seconds after a Survivor performs a rushed vault through it.

The Hex effects persist as long as the related Hex Totem is standing.

3 B The Trickster

Fearmonger

Any Survivor repairing a generator suffers from the Blindness and Exhausted status effect.  If the Survivor is already Exhausted, their status effects timer will be paused.

Both status effects linger for 5 seconds after stopping repairs.

2 B None

Hex: Plaything

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters.
The Hex effects persist until its Hex Totem is cleansed.

4 A The Cenobite

Oppression

Performing the Damage Generator Action on a Generator activates Oppression:

Causes up to 3 additional Generators to also start regressing.
Triggers a difficult Skill Check on all Survivors currently repairing one of those Generators.
Oppression has a cool-down of 120/100/80 seconds.

5 B The Twins