Killer Roulette
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Pop Goes The Weasel |
After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds: Performing the Damage Generator Action on a Generator instantly regresses it by -20 percent of its current Progression, after which normal Regression applies. |
6 | B | The Clown |
|
Darkness Revealed |
When you search a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 5 seconds. This perk has a 30-second cooldown. |
2 | B | The Dredge |
|
Blood Warden |
As soon as an exit gate is opened, Blood Warden is activated. The auras of any Survivors located within Exit areas are revealed to you. Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 60 seconds. |
1 | B | The Nightmare |
|
Septic Touch |
Whenever a Survivor performs a Healing action while they are inside your Terror Radius, that Survivor suffers from the Blindness and Exhausted Status Effects These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means. |
6 | B | The Dredge |
|
Hex: The Third Seal |
The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect. The Hex effects persist until its Hex Totem is cleansed. |
4 | B | The Hag |
|
Corrupt Intervention |
3 generators located furthest from you are blocked by The Entity for 120 seconds at the start of the trial. Survivors cannot repair these generators for the duration. Affected generators are highlighted by a white aura. |
1 | A | The Plague |