Killer Roulette
| Perk | Description | Page | Tier | Killer |
|---|---|---|---|---|
|
Knock Out |
Putting a Survivor into the Dying State with your Basic Attack blocks their Aura from being revealed to any Survivor, who is farther than 32/24/16 metres away from them. For the next 15 seconds, the following effects apply to the dying Survivor: Reduces their Field of View and causes them to be deafened. Suffers from the Blindness Status Effect. Reduces the Crawling speed by -50 percent. Reduces the Recovery speed by -25 percent. |
5 | C | The Cannibal |
|
Blood Echo |
When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhaustion status effect for 45 seconds. Blood Echo has a cooldown of 60 seconds. Exhausted prevents survivors from activating exhausting perks. Hemorrhage regressing healing progress when not healing, and increases blood trails left by injured survivors. |
1 | C | The Oni |
|
Hex: Plaything |
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time: The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed. For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem. The Aura of Hex: Playthings Hex Totem is revealed to the Cursed Survivor within 24/20/16 meters. The Hex effects persist until its Hex Totem is cleansed. |
4 | A | The Cenobite |
|
Hex: The Third Seal |
The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect. The Hex effects persist until its Hex Totem is cleansed. |
4 | B | The Hag |
|
Discordance |
Any generator within a range of 128 meters that is being repaired by two or more Survivors is marked by a yellow aura. When the generator is first highlighted, Discordance triggers a loud noise notification on the generator. After the generator is no longer within range or is no longer being repaired by two or more Survivors, the aura remains for another 4 seconds. |
2 | B | The Legion |
|
Thanatophobia |
Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 percent Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 percent. Increases the Action Speed penalty by a further 12 percent, if there are 4 Survivors, who are either injured, dying, or hooked at the same time. |
7 | B | The Nurse |